XAN in Love WIP -- Help Moving forward.

Show off your games, demos and other (playable) creations.
User avatar
Angrycrow
Prole
Posts: 29
Joined: Fri Mar 06, 2009 8:16 pm
Location: Los Angeles
Contact:

Re: XAN in Love WIP -- Help Moving forward.

Post by Angrycrow » Sun Sep 12, 2010 6:37 am

I get it! Awesome! Thanks!


Adding now...
I like nonsense, it wakes up the brain cells. Fantasy is a necessary ingredient in living, It's a way of looking at life through the wrong end of a telescope. Which is what I do, And that enables you to laugh at life's realities.
- Dr. Seuss

User avatar
Angrycrow
Prole
Posts: 29
Joined: Fri Mar 06, 2009 8:16 pm
Location: Los Angeles
Contact:

Re: XAN in Love WIP -- Help Moving forward.

Post by Angrycrow » Tue Sep 14, 2010 6:40 am

XAN914_AM.love
(3.31 MiB) Downloaded 124 times
I'm a bit closer to what I'm looking for.

I have a couple of serious bugs that I don't know how to fix. I hope someone can point me in the right direction. Please give it a try, <press space to spawn a rock>

- The rock class isn't being instanced correctly. or the loop that updates the rocks only checks when a new rock is created. The new rock is always being updated.

Code: Select all

function love.keypressed( key )

   if key == "escape" then
      
	  love.event.push("q")
	  
   elseif key == " " then 
   
		--newRock(x,y,weight)	
		table.insert(rocks,newRock(math.abs(love.mouse.getX()), -50,1))
		
   end
   
end
Is there something wrong here? It may have to do with what kind of loop i'm using.

I generally use for i,v in ipars(rocks) do ... end. Could this cause problems if I'm trying to update all of the newRocks in rocks?
I like nonsense, it wakes up the brain cells. Fantasy is a necessary ingredient in living, It's a way of looking at life through the wrong end of a telescope. Which is what I do, And that enables you to laugh at life's realities.
- Dr. Seuss

User avatar
Angrycrow
Prole
Posts: 29
Joined: Fri Mar 06, 2009 8:16 pm
Location: Los Angeles
Contact:

Re: XAN in Love WIP -- Help Moving forward.

Post by Angrycrow » Wed Jan 26, 2011 7:16 pm

Howdy. I'm back in for another love fix. Continuing on with this funky arcade game. This is the current version.

There is a lose condition!

[space] will make you a fat rock!

[return] will give you more stamina.

you can direct Xan with the mouse.. He has a weak jump with that left click. (I'm trying to find a method that I like for jumping that's re-useable)

you cannot grab rocks yet.. I'm still working out an elegant puzzle solution. Does anyone know how to make a number with spring? I think it's called restitution or something. I removed the grid from this build because I'm trying collision with sockets added so the rocks eval neighbors or something.

However. One can crouch. And kick while Crouched ( rightClick ) . I'm working on rock handling still. This version is a rebuild with a new skeleton. Hopefully I can keep it clean and get more of that design meat in. Thanks for looking! Double thanks for helping!!

-- more soon. :o
Attachments
Xan_012611.love
CurrentXanState WIP of course.
(596.79 KiB) Downloaded 119 times
I like nonsense, it wakes up the brain cells. Fantasy is a necessary ingredient in living, It's a way of looking at life through the wrong end of a telescope. Which is what I do, And that enables you to laugh at life's realities.
- Dr. Seuss

User avatar
Angrycrow
Prole
Posts: 29
Joined: Fri Mar 06, 2009 8:16 pm
Location: Los Angeles
Contact:

Re: XAN in Love WIP -- Help Moving forward.

Post by Angrycrow » Tue Nov 04, 2014 9:44 am

This is an ancient topic but I actually took this project pretty far over some time. I stopped it and ported to unity a while ago.. wherever that is.. Anyway due to legal reasons I really can't show that version.
Attachments
xanBuild819.love
Built using Version 0.6.2
(3.3 MiB) Downloaded 107 times
I like nonsense, it wakes up the brain cells. Fantasy is a necessary ingredient in living, It's a way of looking at life through the wrong end of a telescope. Which is what I do, And that enables you to laugh at life's realities.
- Dr. Seuss

User avatar
undef
Party member
Posts: 438
Joined: Mon Jun 10, 2013 3:09 pm
Location: Berlin
Contact:

Re: XAN in Love WIP -- Help Moving forward.

Post by undef » Wed Nov 05, 2014 1:09 pm

main.lua:7 module 'AnAL.lua' not found.
twitter | steam | indieDB

Check out quadrant on Steam!

User avatar
Doctory
Party member
Posts: 441
Joined: Fri Dec 27, 2013 4:53 pm

Re: XAN in Love WIP -- Help Moving forward.

Post by Doctory » Tue Nov 18, 2014 6:23 pm

undef wrote:main.lua:7 module 'AnAL.lua' not found.
i get tihs same error
OP, btw, dont double post, or in this case quadruple
i got a warning for that

User avatar
s-ol
Party member
Posts: 1077
Joined: Mon Sep 15, 2014 7:41 pm
Location: Cologne, Germany
Contact:

Re: XAN in Love WIP -- Help Moving forward.

Post by s-ol » Tue Nov 18, 2014 10:57 pm

undef wrote:main.lua:7 module 'AnAL.lua' not found.
OP forgot to include all libraries in his .love....

s-ol.nu /blog  -  p.s-ol.be /st8.lua  -  g.s-ol.be /gtglg /curcur

Code: Select all

print( type(love) )
if false then
  baby:hurt(me)
end

Post Reply

Who is online

Users browsing this forum: Bing [Bot] and 21 guests