MetaMorphEyes

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ZenX2
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Re: MetaMorphEyes

Post by ZenX2 » Sun Dec 12, 2010 7:41 am

Think I reached critical mass :crazy:
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tentus
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Re: MetaMorphEyes

Post by tentus » Sun Dec 12, 2010 7:57 am

The enemy radius can be kinda hard to see on a contrasty monitor: perhaps consider a 5% opacity blue circle for an idle enemy, and then turn the circle red when it's targeting the player? The intermediate R and B values could show while the enemy locks on.

Also, second on the don't-need-to-click idea. Players will get it in seconds.
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ghostwriter
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Re: MetaMorphEyes

Post by ghostwriter » Sun Dec 12, 2010 6:21 pm

Okay, I have a simple form of combat working, but the trouble is that it's not very fun. Battles are extremely quick, and have extremely simple mechanics.

Any ideas on how I could make this more fun?

Also, it occasionally freezes for a couple seconds. No idea why, I don't think I have time to figure it out as the contest ends in a few hours.
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TechnoCat
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Re: MetaMorphEyes

Post by TechnoCat » Sun Dec 12, 2010 6:32 pm

Make different eyes shoot different things.
Powerups.
Random spiffy looking particle effect background. Make it a tad more interesting to look at.
Don't require the user to click to move so I don't end up just holding down the mouse button the entire time.
Add strategy. The enemy needs a way to win based on user actions.

Nice sound effects.
Cool minimalist style.
Color eye health was a good touch.

I think you have a good chance of winning.

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Robin
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Re: MetaMorphEyes

Post by Robin » Sun Dec 12, 2010 8:02 pm

Reminds me of the first stage of Spore.
ghostwriter wrote:Any ideas on how I could make this more fun?
Have lots of beings on the screen, some smaller, some larger. Eat the smaller ones and avert the larger ones. :)
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ghostwriter
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Re: MetaMorphEyes

Post by ghostwriter » Sun Dec 12, 2010 9:49 pm

holy crap im finished and it's not half bad. Thanks for all your support :)

edit: i left in the click-to-move navigation because it's sometimes necessary to use the mouse movement to explore. You don't want to accidentally run into an 8-eyed foe while looking for easy picking :)

Edit: Playthrough video
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tentus
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Re: MetaMorphEyes

Post by tentus » Sun Dec 12, 2010 11:46 pm

I enjoyed the game immensely: I would shell out a few dollars for it on Steam if you polished it up a little. I also experienced the game freeze, but couldn't find a cause in your source.

Speaking of your source, why do you have a copy of your game in your game? There's a full .love inside the .love file.
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Elvenrix
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Re: MetaMorphEyes

Post by Elvenrix » Mon Dec 13, 2010 12:00 am

It is indeed a fun game.
The game crashed twice, both times when i had 3 of those shooters together at the same place (maybe that is the cause?)

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ghostwriter
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Re: MetaMorphEyes

Post by ghostwriter » Mon Dec 13, 2010 12:55 am

tentus wrote:Speaking of your source, why do you have a copy of your game in your game? There's a full .love inside the .love file.
Well that would explain why it suddenly doubled in size. I didn't notice that.

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Robin
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Re: MetaMorphEyes

Post by Robin » Mon Dec 13, 2010 12:33 pm

I didn't notice any freezes or crashes. It's fun! The ending suggests it needs a backstory, though. :P
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