This is my Ludum Dare entry. Made in a couple of hours since I didn't have very much time on my hands.
http://www.ludumdare.com/compo/ludum-da ... e&uid=3244
Get from left to right to advance down in the cave, use your bombs wisely and don't use those teleporters if it's a detour.
Try it out! It's super simple but fun. And there's at least a couple of bugs in there to!
False Hope - my Ludum Dare entry
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Re: False Hope - my Ludum Dare entry
Quick note, you can drastically lower your size if you do not include the __MACOSX file, and also possibly avoid some future bugs. Also, computer without modern video cards are going to hate your non-po2 renders, try including this code to compensate for them:
Finally, you may want to include some in-game instruction: a sad aspect of modern gaming is that noone reads the instruction manuals, so it all has to be ingame.
Fun game, and good luck!
Code: Select all
do
local newimage = love.graphics.newImage
function love.graphics.newImage(source)
if type(source) == "string" then
source = love.image.newImageData(source)
end
local width = source:getWidth()
local height = source:getHeight()
local powerwidth = math.pow(2, math.ceil(math.log(width)/math.log(2)))
local powerheight = math.pow(2, math.ceil(math.log(height)/math.log(2)))
if powerwidth ~= width or powerheight ~= height then
local padded = love.image.newImageData(powerwidth, powerheight)
padded:paste(source, 0, 0)
return newimage(padded)
end
return newimage(source)
end
end
Fun game, and good luck!
Kurosuke needs beta testers
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