False Hope - my Ludum Dare entry

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dandruff
Prole
Posts: 38
Joined: Fri Jan 15, 2010 1:39 pm

False Hope - my Ludum Dare entry

Post by dandruff »

This is my Ludum Dare entry. Made in a couple of hours since I didn't have very much time on my hands.
http://www.ludumdare.com/compo/ludum-da ... e&uid=3244

Get from left to right to advance down in the cave, use your bombs wisely and don't use those teleporters if it's a detour.
Try it out! It's super simple but fun. And there's at least a couple of bugs in there to!
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tentus
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Location: Appalachia
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Re: False Hope - my Ludum Dare entry

Post by tentus »

Quick note, you can drastically lower your size if you do not include the __MACOSX file, and also possibly avoid some future bugs. Also, computer without modern video cards are going to hate your non-po2 renders, try including this code to compensate for them:

Code: Select all

do
	local newimage = love.graphics.newImage
	function love.graphics.newImage(source)
		if type(source) == "string" then
			source = love.image.newImageData(source)
		end
		local width = source:getWidth()
		local height = source:getHeight()
		local powerwidth = math.pow(2, math.ceil(math.log(width)/math.log(2)))
		local powerheight = math.pow(2, math.ceil(math.log(height)/math.log(2)))
		if powerwidth ~= width or powerheight ~= height then
			local padded = love.image.newImageData(powerwidth, powerheight)
			padded:paste(source, 0, 0)
			return newimage(padded)
		end
		return newimage(source)
	end
end
Finally, you may want to include some in-game instruction: a sad aspect of modern gaming is that noone reads the instruction manuals, so it all has to be ingame.

Fun game, and good luck!
Kurosuke needs beta testers
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