[LD21] Don't Let 'Em...

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headchant
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[LD21] Don't Let 'Em...

Post by headchant » Wed Aug 24, 2011 12:30 am

Once again I wasted a weekend for Ludum Dare and here is the result.

Coin carrying monsters are invading your homeland. Build towers, walls and self-aiming cannons to stop the flood of creatures. Don't let them escape!

Image

controls
========

arrowkeys - move the paddle
1,2,3 - build option
spacebar - construct and release building

Download:
Windows | OSX | .LOVE

As usual this is buggy as hell(it even crashes from time to time) and horribly unbalanced.

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SoggyWaffles
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Re: [LD21] Don't Let 'Em...

Post by SoggyWaffles » Wed Aug 24, 2011 3:32 am

FUN! Hope you continue work on this. And oh yeah, it crashed every time i tried it, right around when I got ~100 coins each time (not sure if thats the reason).
"Beneath the clouds lives the Earth-Mother from whom is derived the Water of Life, who at her bosom feeds plants, animals and men." ~Larousse

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T-Bone
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Re: [LD21] Don't Let 'Em...

Post by T-Bone » Wed Aug 24, 2011 3:51 pm

It turns itself off? Fun game though :neko:

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genericdave
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Re: [LD21] Don't Let 'Em...

Post by genericdave » Wed Aug 24, 2011 8:06 pm

Crashing over here too, but it's quite entertaining right up until then!

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T-Bone
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Re: [LD21] Don't Let 'Em...

Post by T-Bone » Fri Aug 26, 2011 8:16 am

It is kind of worrying that it crashes. I'm not really worried about this game, but for LÖVE in general; so far, I've seen LÖVE "crashing" several times, but it's always been error screens. A game that simply turns itself off should, optimally, not be possible. I am very curious how it happens.

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vrld
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Re: [LD21] Don't Let 'Em...

Post by vrld » Fri Aug 26, 2011 8:30 am

T-Bone wrote:I am very curious how it happens.
love.physics. Possibly because two shapes are created in the same place, or because there a collision callback is called with a shape that was removed at some other point. Or aliens.
I have come here to chew bubblegum and kick ass... and I'm all out of bubblegum.

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genericdave
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Re: [LD21] Don't Let 'Em...

Post by genericdave » Fri Aug 26, 2011 7:15 pm

Yeah, you gotta be careful when using any physics engine, really. They don't call it the "ten-ton hammer" for nothing.

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