Inventory Tetris

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Gangles
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Inventory Tetris

Post by Gangles » Sun Feb 01, 2009 8:36 pm

Hello all,

I used LÖVE to make a small, silly game called Inventory Tetris.

Image

Unfortunately, because of the music files the game is too large to attach to this post. You can download the source/executable at my website.

LÖVE is awesome, thanks for making such a great engine!

-Matthew "Gangles" Gallant

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qubodup
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Re: Inventory Tetris

Post by qubodup » Sun Feb 01, 2009 9:00 pm

Hey there,

Is this inspired by S.T.A.C.K.E.R. or did you come up with it on your own? :)
lg.newImage("cat.png") -- made possible by lg = love.graphics
-- Don't force fullscreen (it frustrates those who want to try your game real quick) -- Develop for 1280x720 (so people can make HD videos)

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Gangles
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Re: Inventory Tetris

Post by Gangles » Sun Feb 01, 2009 9:16 pm

I hadn't heard of S.T.A.C.K.E.R. before releasing this project, but the idea is indeed quite similar!

My intention was to create a literal version of the commonly used expression.

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Jake
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Re: Inventory Tetris

Post by Jake » Fri Jun 12, 2009 7:54 pm

This is a cool concept! The problem is that it's hard to see what cells the items occupy. And the keys are too responsive :(

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mike
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Re: Inventory Tetris

Post by mike » Fri Jun 12, 2009 10:17 pm

I would suggest only having the salesman say "Thank You" when you get a complete Tetris (that would be when you clear 4 lines). Otherwise it would just get annoying. Also, maybe you could surround the blocks with a faint outline (perhaps only after they've been placed down) so as to ease the visual hampering caused by the irregular shapes.

PS: Great game ^^
Now posting IN STEREO (where available)

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