A Platformer With Love!

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Evil Telephone
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Re: A Platformer With Love!

Post by Evil Telephone » Tue Apr 28, 2009 4:12 pm

I beat it fairly handily. You just have to remember to press DOWN a lot to stop movement.

There really shouldn't be so much initial movement when you press a key. It should "ramp up" to full speed over a second.

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Robin
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Re: A Platformer With Love!

Post by Robin » Tue Apr 28, 2009 5:29 pm

Evil Telephone wrote:I beat it fairly handily. You just have to remember to press DOWN a lot to stop movement.
Yay for you!
Evil Telephone wrote:There really shouldn't be so much initial movement when you press a key. It should "ramp up" to full speed over a second.
That would make sense. Although I think it would make the sudden, quick movements generally required in platfomers a sluggish hell.
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qubodup
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Re: A Platformer With Love!

Post by qubodup » Wed Apr 29, 2009 2:37 am

Let this teach you about what good controls are in platform games!
lg.newImage("cat.png") -- made possible by lg = love.graphics
-- Don't force fullscreen (it frustrates those who want to try your game real quick) -- Develop for 1280x720 (so people can make HD videos)

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Robin
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Re: A Platformer With Love!

Post by Robin » Wed Apr 29, 2009 7:42 am

Thanks, qubodup. It was very interesting. :)
Help us help you: attach a .love.

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Evil Telephone
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Re: A Platformer With Love!

Post by Evil Telephone » Wed Apr 29, 2009 4:31 pm

Robin wrote:That would make sense. Although I think it would make the sudden, quick movements generally required in platfomers a sluggish hell.
You would just need to tweak the ramp-up period. It's approximately 1 second in Super Mario games, so that's what I used for reference.

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Robin
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Re: A Platformer With Love!

Post by Robin » Thu Apr 30, 2009 1:28 pm

A new version has arrived.

The following improvements have been made:
  • Movement speed ramps up, instead of starting at full speed. (Thanks, Evil Telephone!)
  • Changed star images: alive looks like :P and dead like :death: now.
  • Improved working of menu.
  • Added support for loading user levels (although it must be called "user.level", but I'm planning on changing that).
  • Finished first level. (Well, kinda...)
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jump5.love
Version 5
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Evil Telephone
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Re: A Platformer With Love!

Post by Evil Telephone » Thu Apr 30, 2009 2:11 pm

Wow! Awesome! Much improved. I'm loving it.

The new faces are cute, too.

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Garotas*Gostosas
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Re: A Platformer With Love!

Post by Garotas*Gostosas » Wed May 06, 2009 10:54 pm

much better now! I like it!
I LOVE GAME, YEAH!

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solsword
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Re: A Platformer With Love!

Post by solsword » Thu May 21, 2009 12:28 am

Looking good. The game's improved a lot since the first version. The addition of acceleration makes it much more fun to play, although someone's advice about using down a lot definitely helped make the last bit easy. Great game!
-=[ solsword ]=-

My favorite games: http://www.cs.hmc.edu/~pmawhorter/games.html

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Robin
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Re: A Platformer With Love!

Post by Robin » Wed Jun 03, 2009 6:22 pm

New version!

I really should keep a changelog. Anyway, here are some of the improvements:
  • Now displays a list of levels, instead of always loading "user.level".
  • New funky feature: when you kill a bad guy, all your stars switch places (play "user.level" to see it well)
  • Introducing a powerup (which still does nothing, but that changes as soon as I figure out what it should do. Any suggestions?)
  • I've begun working on some new levels.
  • And some other small changes I forgot.
EDIT: The game might claim that it's version 7. Do not believe it! IT IS A LIE! This is not version 7, it is version 6.
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