Cave Boy - Minimal Labyrinth Walking Toy

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qubodup
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Re: Cave Boy - Minimal Labyrinth Walking Toy

Post by qubodup » Sat Mar 28, 2009 7:05 pm

Evil Telephone wrote:This is really cool, but for some reason on my system the sounds are really messed up. They sound all garbled and crackly. I wonder why that is.
It probably is because I set the sound to 96000hz (or whatever that is) :(

Do you have a recommendation to make as to what setting should work best?

Btw: what is your system and what drivers do you use?

Does anyone else have screwy sound?
lg.newImage("cat.png") -- made possible by lg = love.graphics
-- Don't force fullscreen (it frustrates those who want to try your game real quick) -- Develop for 1280x720 (so people can make HD videos)

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bartbes
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Re: Cave Boy - Minimal Labyrinth Walking Toy

Post by bartbes » Sat Mar 28, 2009 7:35 pm

qubodup wrote:Does anyone else have screwy sound?
I don't

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sauer2
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Re: Cave Boy - Minimal Labyrinth Walking Toy

Post by sauer2 » Sat Mar 28, 2009 9:09 pm

[useless information] I don't have sound on my computer since i broke it.. :death: :cry: [/useless information]
Not sure, but maybe older soundcards and cheap onboard chips only can handle 48000 hz.
Many audio codecs can only handle up to 44100hz in many audio programs, so 96000 hz seems to be pretty much.

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Evil Telephone
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Re: Cave Boy - Minimal Labyrinth Walking Toy

Post by Evil Telephone » Sat Mar 28, 2009 11:21 pm

qubodup wrote:
Evil Telephone wrote:This is really cool, but for some reason on my system the sounds are really messed up. They sound all garbled and crackly. I wonder why that is.
It probably is because I set the sound to 96000hz (or whatever that is) :(

Do you have a recommendation to make as to what setting should work best?

Btw: what is your system and what drivers do you use?

Does anyone else have screwy sound?
Probably. 44100hz is the most compatible. I'm using onboard Intel High Definition Audio.

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qubodup
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Re: Cave Boy - Minimal Labyrinth Walking Toy

Post by qubodup » Sun Mar 29, 2009 12:03 am

Evil Telephone wrote:Probably. 44100hz is the most compatible. I'm using onboard Intel High Definition Audio.
At your convenience, please test cave_boy-1.1rc1.love from http://github.com/qubodup/cave-boy/downloads which contains 44100hz sounds.
lg.newImage("cat.png") -- made possible by lg = love.graphics
-- Don't force fullscreen (it frustrates those who want to try your game real quick) -- Develop for 1280x720 (so people can make HD videos)

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Evil Telephone
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Re: Cave Boy - Minimal Labyrinth Walking Toy

Post by Evil Telephone » Sun Mar 29, 2009 2:49 am

Thank you for providing the test file. The sound effects are fine with this one. I guess my sound card is kind of sucky.

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osgeld
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Re: Cave Boy - Minimal Labyrinth Walking Toy

Post by osgeld » Sun Mar 29, 2009 6:47 pm

i would say the general populous is going to have a basic "cd quality" sound card

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ljdp
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Re: Cave Boy - Minimal Labyrinth Walking Toy

Post by ljdp » Tue Jun 09, 2009 5:45 pm

It's not actually that hard to generate mazes.
Check out this site http://www.astrolog.org/labyrnth/algrithm.htm for a list of algorithms.

I found it pretty easy to implement the recursive backtracker algorithm.
Have a look:
mazey.love
Maze generator
(2.11 KiB) Downloaded 89 times

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osgeld
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Re: Cave Boy - Minimal Labyrinth Walking Toy

Post by osgeld » Tue Jun 09, 2009 8:25 pm

using something like a simple depth first search, its actually not super hard (but does get pretty super complicated quickly), i almost did it for my ludmdare maze game, but wussed out

http://en.wikipedia.org/wiki/Maze_generation_algorithm

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CryoNox
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Re: Cave Boy - Minimal Labyrinth Walking Toy

Post by CryoNox » Sun Jun 28, 2009 8:14 pm

to ljdp:
wow I'm impressed at your maze generator :D
you managed to randomly generate a huge maze, yet keeping it moderately easy to solve

to qubodup:
yea the sounds are garbled on my side, but its still funny especially when you knock into a wall.
quite cool that you managed to get so much done in such a short time, I'm sort of a slow worker :X
Thy father beckons.

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