LovelyBigPlanet

Show off your games, demos and other (playable) creations.
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Xcmd
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Re: LovelyBigPlanet

Post by Xcmd » Tue Mar 31, 2009 7:22 pm

Oy, yet another thing to sign up for? Hmm. Just tell me when there are releases here and I'll swing by and take a look-see.
We don't borrow, we don't read, we don't rent, we don't lease, we take the minds!

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osgeld
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Re: LovelyBigPlanet

Post by osgeld » Tue Mar 31, 2009 11:40 pm

ok i signed up (actually quite painless) and im Osgeld (big surprise)

i still dont like these things, theres no place for images, sounds or compiled test versions, theres no forum's, chat, calender to do list ect and it ALWAYS seems like your running all over the place just to get your thoughts together, signing up for site after site after site and clogging up public gp forums (like this one) with your project

also are you the only one writing code? and i have some wild ideas about how to actually manage large love projects thats been working out well

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bartbes
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Re: LovelyBigPlanet

Post by bartbes » Wed Apr 01, 2009 6:51 am

Currently it's you and me coding, that is until Robin stops by. Or until there's someone who actually wants to do a platform engine.
osgeld wrote:i still dont like these things, theres no place for [...] compiled test versions, theres no forum's, chat, calender to do list ect
Well, there IS the download tab. And, you have this web space and a wiki.

EDIT: Of course you can just create TODO.txt as well

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qubodup
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Re: LovelyBigPlanet

Post by qubodup » Wed Apr 01, 2009 9:58 am

osgeld wrote:words
I would like to discuss that topic!

Would you be so kind to start a new thread that is like a copy of your post (but a little more general, since not every reader will have followed this thread) so we can talk about it there? (In the general or support forum)

Thanks!
lg.newImage("cat.png") -- made possible by lg = love.graphics
-- Don't force fullscreen (it frustrates those who want to try your game real quick) -- Develop for 1280x720 (so people can make HD videos)

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Robin
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Re: LovelyBigPlanet

Post by Robin » Wed Apr 01, 2009 12:59 pm

Sorry for my absence :ehem:; my github account name is gvx
Help us help you: attach a .love.

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bartbes
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Re: LovelyBigPlanet

Post by bartbes » Wed Apr 01, 2009 3:22 pm

Added you.
Robin wrote:Sorry for my absence :ehem:
You were absent? :P
I just meant you hadn't responded yet.

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Robin
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Re: LovelyBigPlanet

Post by Robin » Wed Apr 01, 2009 6:20 pm

bartbes wrote:
Robin wrote:Sorry for my absence :ehem:
You were absent? :P
I just meant you hadn't responded yet.
It was ironic :P .
Help us help you: attach a .love.

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bartbes
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Re: LovelyBigPlanet

Post by bartbes » Wed Apr 01, 2009 6:29 pm

I'll just make it clear to all of you: you are allowed to start working...
I'll set up a task list on the wiki.

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Robin
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Re: LovelyBigPlanet

Post by Robin » Wed Apr 01, 2009 7:00 pm

Well, in that case, let the coding begin. (Tomorrow, that is.)
Help us help you: attach a .love.

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qubodup
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Re: LovelyBigPlanet

Post by qubodup » Wed Apr 01, 2009 7:09 pm

1. I suggest to avoid using the wiki as much as possible (for development) and instead have text files in git (which are also web-accessible) to share dev info. this is because wikis are more complicated (you have to remember the synthax) and slower (you have to browse and load, which takes some seconds) than git (you have only to browse) not being to link directly to web pages is the only drawback, but I don't see how that is a problem in for example task lists.

2. I found a playthrough of LittleBigPlanet: http://www.youtube.com/view_play_list?p ... CA1BD65723 which is probably useful, as I never played the game.
lg.newImage("cat.png") -- made possible by lg = love.graphics
-- Don't force fullscreen (it frustrates those who want to try your game real quick) -- Develop for 1280x720 (so people can make HD videos)

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