inflЁxion - [snake/pacman with particles]

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bartbes
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Re: inflЁxion - [snake/pacman with particles]

Post by bartbes » Sun May 24, 2009 11:08 am

Still, what was the problem with just moving the bodies?

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CR4SH3D
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Re: inflЁxion - [snake/pacman with particles]

Post by CR4SH3D » Sun May 24, 2009 11:28 am

id have to move them on unit at a time wouldnt i? where as setting a mouse joint target allows for pretty nice smooth movement with one (actually i guess a few) lines of code?

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Re: inflЁxion - [snake/pacman with particles]

Post by CR4SH3D » Sat May 30, 2009 1:59 pm

Hit enemy with particles to cycle level 1-3
Kill all other circles

Just testing the collision detection, i get a for must be integer error when all are killed, any ideas?
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snake - beta v0.6.love
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Robin
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Re: inflЁxion - [snake/pacman with particles]

Post by Robin » Sat May 30, 2009 4:33 pm

CR4SH3D wrote:Just testing the collision detection, i get a for must be integer error when all are killed, any ideas?
Surrounding the for loop at line 886 with an if wavesize[currentwave] > 0 should do the trick ;)
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farvardin
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Re: inflЁxion - [snake/pacman with particles]

Post by farvardin » Sat May 30, 2009 8:53 pm

a truely wonderful idea and implementation.

I got an error when getting the last circle:

main.lua:886: 'for' limit must be a number

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Re: inflЁxion - [snake/pacman with particles]

Post by Robin » Sun May 31, 2009 12:28 am

farvardin wrote:I got an error when getting the last circle:

main.lua:886: 'for' limit must be a number
We discussed that in the previous two posts. See my previous post for the solution :P.
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farvardin
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Re: inflЁxion - [snake/pacman with particles]

Post by farvardin » Mon Jun 01, 2009 5:10 pm

ok, I didn't notice it.

I just wanted to add this game reminds me of some Kenta Cho games.

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CR4SH3D
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Re: inflЁxion - [snake/pacman with particles]

Post by CR4SH3D » Wed Jun 03, 2009 1:22 pm

farvardin wrote:ok, I didn't notice it.

I just wanted to add this game reminds me of some Kenta Cho games.
thanks ;) i LOVE those games and they pretty much got me into the whole indie games scene

Update:
ive handed the project in so im free to work on it with other people now, im looking for someone to help implement new level types ( i have most of the code but it doesnt work how i thought it would) so if someone wants to give me a hand please feel free :)

The current status is a 8 level demo, you have to eat each moving enemy within the time limit to progress to the next level, you score is increased everytime you kill an enemy (small amount of points) and everytime you progress a level (remaining time is added to score)

The other enemy types are
  • Type A - Fast moves around at random, player must avoid for set time
    Type B - Fast, moves towards player, player must avoid for set time
    Type C - Fast moves away at random, player must defeat with boost in set time limit to progress to next level
I also need to get saving scores figured out as well
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inflExion - demo v1.love
inflExion demo version 1
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