[LD29] Mole Empire (0.3.0)

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davisdude
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Re: [LD29] Mole Empire (0.3.0)

Post by davisdude »

Very nice! Why are there 2 parameter 2s, though?
GitHub | MLib - Math and shape intersections library | Walt - Animation library | Brady - Camera library with parallax scrolling | Vim-love-docs - Help files and syntax coloring for Vim
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Jasoco
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Re: [LD29] Mole Empire (0.3.0)

Post by Jasoco »

Looks pretty awesome. They look like enemies you'd find in an Intellivision game. I'm envisioning a space shooter with randomly generated enemies.

Side note: You set the HiDPI flag to true but forgot to scale the image up to compensate so everything draws 1:1 pixel on my Retina display and only takes a quarter of the window. Fixed it by setting it to false.
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PriorBlue
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Re: [LD29] Mole Empire (0.3.0)

Post by PriorBlue »

@davisdude: it's just for the algorithm, i can change this in the future by selecting just the useful combinations.

@Jasoco: oh yeah thx, i don't have a retina display and it's default in my config files, i should change this in all my projects ^^'.
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BozoDel
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Re: [LD29] Mole Empire (0.3.0)

Post by BozoDel »

Good looking game. Unfortunately, it boils my CPU and shuts down my computer (although I think we can blame it on the weather, partially).
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