Find Me

Show off your games, demos and other (playable) creations.
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Robin
The Omniscient
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Re: Find Me

Post by Robin » Mon Jun 22, 2009 8:08 pm

qubodup wrote:suggestion: add a sound (heart beat, light hum) which will indicate how close you are.
Isn't that what the geiger-counter is doing already?
Help us help you: attach a .love.

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appleide
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Re: Find Me

Post by appleide » Tue Jun 23, 2009 9:32 am

Should just compile the whole game using luac....

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ljdp
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Re: Find Me

Post by ljdp » Tue Jun 23, 2009 11:24 am

But when you compile multiple files it doesn't mix them, it just appends them after each other so your hardly making it harder for someone who's managed to decompile it.

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qubodup
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Re: Find Me

Post by qubodup » Tue Jun 23, 2009 12:35 pm

Robin wrote:
qubodup wrote:suggestion: add a sound (heart beat, light hum) which will indicate how close you are.
Isn't that what the geiger-counter is doing already?
oh, right.
lg.newImage("cat.png") -- made possible by lg = love.graphics
-- Don't force fullscreen (it frustrates those who want to try your game real quick) -- Develop for 1280x720 (so people can make HD videos)

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bartbes
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Re: Find Me

Post by bartbes » Tue Jun 23, 2009 1:12 pm

Decompiling isn't even necessary, just require it, and overwrite your callbacks: done.

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Xcmd
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Re: Find Me

Post by Xcmd » Tue Jun 23, 2009 9:38 pm

Quite a fun little game if I do say so myself. :D
We don't borrow, we don't read, we don't rent, we don't lease, we take the minds!

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