## Find Me

Show off your games, demos and other (playable) creations.
appleide
Party member
Posts: 323
Joined: Fri Jun 27, 2008 2:50 pm

### Re: Find Me

I like the geiger counter. That's really exciting.. I can hear my heart beat follow the geiger counter lool.

TsT
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Posts: 161
Joined: Thu Sep 25, 2008 7:04 pm
Location: France
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### Re: Find Me

Really funny game !
My projects current projects : dragoon-framework (includes lua-newmodule, lua-provide, lovemodular, , classcommons2, and more ...)

Robin
The Omniscient
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Joined: Fri Feb 20, 2009 4:29 pm
Location: The Netherlands
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### Re: Find Me

It's pretty annoying if your mouse leaves the window. Was it possible to grab the cursor with LÖVE? Otherwise making it fullscreen is a solution. (However, starting up full screen might be worse than the problem...)

EDIT: ljdp's hiscore thingy is a real improvement. It makes getting the highest score a challenge, instead of just finding it. (I have the #2 score )

bartbes
Sex machine
Posts: 4946
Joined: Fri Aug 29, 2008 10:35 am
Location: The Netherlands
Contact:

### Re: Find Me

love.system.grabInput, and now it's time to play..

Robin
The Omniscient
Posts: 6506
Joined: Fri Feb 20, 2009 4:29 pm
Location: The Netherlands
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### Re: Find Me

I've made some modifications, based on ljdp's version. It uses grabInput() and I've reinstated the use of "n" as quit game key. Pressing "n" anytime (if the hiscore things are invisible) quits the game.
Attachments
findme.love
grabs input and n quits

bartbes
Sex machine
Posts: 4946
Joined: Fri Aug 29, 2008 10:35 am
Location: The Netherlands
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### Re: Find Me

Only feature I request is a way to hide your highscore (by not sending it )..

Person
Prole
Posts: 39
Joined: Thu Jun 18, 2009 2:35 am

### Re: Find Me

You guys are doing great things with my simple idea! I'm trying to run both ljdp and Robin's editions but they both give the error "bad header in precompiled chunk" then something about highscore.lua. When I make the .love a .zip again and look at highscore.lua, the file's code looks like gibberish, and more so than advanced lua does

The first couple lines in my highscore.lua

Code: Select all

LuaQ

*edit*
Oops, looks like the characters are so out of it that the forum is having trouble posting them, is anyone else seeing the crazy box with some code in it before LuaQ? Thats what my entire highscore.lua looks like when I open it with Smultron (my Lua editor).
"Here's another curse for you, may all your bacon burn."

ljdp
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Posts: 209
Joined: Sat Jan 03, 2009 1:04 pm
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### Re: Find Me

Ahh yes, That's because I have compiled highscore.lua into bytecode to make it a bit more secure.
Not sure about that "bad header" error though. If you want I'll pm you the uncompiled version.

mike
Posts: 364
Joined: Mon Feb 04, 2008 5:24 pm

### Re: Find Me

I don't know whether I love or hate this game. On the one hand it's FUCKING HELL to play, on the other hand it's so damned compelling.
Now posting IN STEREO (where available)

ljdp
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Posts: 209
Joined: Sat Jan 03, 2009 1:04 pm
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### Re: Find Me

On the one hand it's FUCKING HELL to play
Well now it's FUCKING HELL to hack too
My mate was using cheat engine to upload minus scores -_-
Took me a while to notice as well I as was goin around puttin math.abs() on everything -______________-

Anyway this new version has got the grabinput() stuff and now should be somewhat resistant to memory editors
like cheat engine (like anything it isn't fully foolproof, but at least it's got my mate scratching his head).

Oh and the previous version won't be able to upload highscores any more.
FindMe-secure.love
FindMe - semi-hacker proof.