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[LD30]「RED ENTITY」

Posted: Tue Aug 26, 2014 4:26 pm
by danbo
Image

Hey folks! Just got done with my latest LD30 jam game, and this time I had some actual artists on board.

Image

...you can tell, right?

Our interpretation of the LD30 theme was two seperate but joined entities and how they approach things. So, a mech game seemed like a good notion for this. I'm extremely happy with how it turned out! The code was a bit of a nightmare... anyway. Make sure to use the pilot kick to get around (C/L), it's extremely important.

Libraries used were HUMP (the best), HardonCollider (didn't have enough time to figure out how bump.lua 2.0 does things), and Anim8. Perhaps one day I'll be able to do these libraries and LOVE in general some proper justice!

http://www.ludumdare.com/compo/ludum-da ... &uid=26427
https://github.com/tinydanbo/Ludum-Dare-30 (extremely bad code! don't look!)

Please let me know what you think.

Re: [LD30]「RED ENTITY」

Posted: Tue Aug 26, 2014 5:31 pm
by Cryogenical
Extremely nice, gonna take a long look at your code and try to learn from it.

I really really like this entry, it's smooth and has very nice art. The menus are funny as hell, though.

Re: [LD30]「RED ENTITY」

Posted: Tue Aug 26, 2014 6:02 pm
by danbo
Cryogenical wrote:Extremely nice, gonna take a long look at your code and try to learn from it.
Please don't! You will learn bad things.

Re: [LD30]「RED ENTITY」

Posted: Tue Aug 26, 2014 6:06 pm
by Cryogenical
There's not much to really learn from, but I'm trying to learn how to organize code.
Should I put a lot on my main.lua? Should I separate most of it? If so, then what should I separate?
hard lyfe

Re: [LD30]「RED ENTITY」

Posted: Tue Sep 02, 2014 11:23 am
by danbo
Cryogenical wrote:There's not much to really learn from, but I'm trying to learn how to organize code.
Should I put a lot on my main.lua? Should I separate most of it? If so, then what should I separate?
hard lyfe
There's no hard right or wrong answer with this stuff, different people organize their lua projects in different ways. Since I'm from a Java background I fall into the trap of relying on classes too much, something that I really need to work on.

Anyone else got feedback?

Re: [LD30]「RED ENTITY」

Posted: Wed Sep 03, 2014 12:03 pm
by Germanunkol
Well done, especially for 72 hours!

I think you should make the background scroll, though - just a little. When up in the air with no platform around, it's pretty hard to see where you're going, I really loose sense of where I am.