## Blob Invasion - Survive The Alien Onslaught!

Show off your games, demos and other (playable) creations.
FlipNinten
Prole
Posts: 19
Joined: Sat Dec 07, 2013 5:57 pm

### Blob Invasion - Survive The Alien Onslaught!

Heyo, everyone! Today I'll be introducing a new LOVE game, where the goal is too survive the oncoming blobs for as long as possible! This game has been in development for a few months now(very slow development mind you ).

Download here (FREE, However you can donate a small payment of \$1.00, every bit helps!):
http://thefobros.itch.io/blob-invasion

Or for Mac and Linux you can download the .love file here:

You can check out a video here:

Last edited by FlipNinten on Sat Oct 25, 2014 12:52 pm, edited 9 times in total.

FlipNinten
Prole
Posts: 19
Joined: Sat Dec 07, 2013 5:57 pm

Feedback in the comments is appreciated!

Kingdaro
Party member
Posts: 395
Joined: Sun Jul 18, 2010 3:08 am

You probably aren't getting feedback because the download is behind and ad.fly... I'd recommend against using that on these forums. If you want to make money, use itch.io and enable optional donations. I'd also recommend you upload a .love file to the thread as an attachment for availability (since approximately everyone here has love installed).

Jeeper
Party member
Posts: 562
Joined: Tue Mar 12, 2013 7:11 pm
Contact:

Good job on completing a game!

A small idea would be to hide the cursor when you are moving the character. (http://love2d.org/wiki/love.mouse.setVisible)

FlipNinten
Prole
Posts: 19
Joined: Sat Dec 07, 2013 5:57 pm

Kingdaro wrote:You probably aren't getting feedback because the download is behind and ad.fly... I'd recommend against using that on these forums. If you want to make money, use itch.io and enable optional donations. I'd also recommend you upload a .love file to the thread as an attachment for availability (since approximately everyone here has love installed).
Thanks for the heads up, I'll add a .love file and look into the itch.io the link for now.

SuperZazu
Citizen
Posts: 56
Joined: Sun Jun 10, 2012 2:06 pm
Location: France
Contact:

Hello !
I tried to launch the love file, however the game does not run. (OS X)

Code: Select all

attempt to index field 'android' (a nil value)

FlipNinten
Prole
Posts: 19
Joined: Sat Dec 07, 2013 5:57 pm

SuperZazu wrote:Hello !
I tried to launch the love file, however the game does not run. (OS X)

Code: Select all

attempt to index field 'android' (a nil value)
Ah I see, there was a problem with some leftover code I had when trying to port the game to android, sorry about that

krankzinnig
Prole
Posts: 5
Joined: Thu Oct 09, 2014 1:22 am

I like it, however it seems like when I ran the app the first time, the seconds counted slower than a second... After relaunching, I had no other issues with the timer (is this timer frame rate independent?). Another bug I noticed is that one of the little red squares got stuck bouncing straight up and down on the far right of the screen. Perhaps a simple fix would be to enable collision with the other red squares.

Nice job

FlipNinten
Prole
Posts: 19
Joined: Sat Dec 07, 2013 5:57 pm

krankzinnig wrote:I like it, however it seems like when I ran the app the first time, the seconds counted slower than a second... After relaunching, I had no other issues with the timer (is this timer frame rate independent?). Another bug I noticed is that one of the little red squares got stuck bouncing straight up and down on the far right of the screen. Perhaps a simple fix would be to enable collision with the other red squares.

Nice job
Thanks for the feedback! I'm not sure if my timer relies on the frame rate or not. I keep track using love.update() I believe. As for the squares, they're randomly generated so it's likely the situation that happened for you would occur. I'll see if I can enable collision with other squares.

SuperZazu
Citizen
Posts: 56
Joined: Sun Jun 10, 2012 2:06 pm
Location: France
Contact:

FlipNinten wrote:
SuperZazu wrote:Hello !
I tried to launch the love file, however the game does not run. (OS X)

Code: Select all

attempt to index field 'android' (a nil value)
Ah I see, there was a problem with some leftover code I had when trying to port the game to android, sorry about that