Starship Run

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skyHights
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Starship Run

Post by skyHights » Sat Mar 28, 2015 5:45 pm

This is a basic space invaders clone with three different types of enemies that I have been working on for a LONG time, the coding is terrible as it is one of the first projects that I started and I don't know what I was thinking not adding notes. Anyway, here you go forum.
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StarShip Run.love
(41.68 KiB) Downloaded 94 times
Learning to Löve.

Joe Black
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Re: Starship Run

Post by Joe Black » Sat Mar 28, 2015 9:12 pm

I've got this error while launching the game :

Code: Select all

Error boot.lua339: conf.lua4: attempt to index field 'screen' ( a nil value)
I think you must write something like t.window instead of t.screen (in love9x )

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qubodup
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Re: Starship Run

Post by qubodup » Sun Mar 29, 2015 10:01 am

Joe Black wrote:I think you must write something like t.window instead of t.screen (in love9x )
That solves it for me.

Related: https://www.love2d.org/wiki/Config_Files is confusing. It references love.conf and conf.lua at the same time but I can't edit it.

Video:
lg.newImage("cat.png") -- made possible by lg = love.graphics
-- Don't force fullscreen (it frustrates those who want to try your game real quick) -- Develop for 1280x720 (so people can make HD videos)

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norubal
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Re: Starship Run

Post by norubal » Sun Mar 29, 2015 10:16 am

That's nice, maybe some kind of power-ups or item will make the game better.

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DaedalusYoung
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Re: Starship Run

Post by DaedalusYoung » Sun Mar 29, 2015 1:51 pm

qubodup wrote: Related: https://www.love2d.org/wiki/Config_Files is confusing. It references love.conf and conf.lua at the same time but I can't edit it.
What do you mean you can't edit it?

conf.lua is the filename of the configuration file. love.conf is the name of the function that should be defined in that file.

So you create a new file, called conf.lua, copy and paste the love.conf function as found on the wiki into that file, then edit the values as you need it.

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