[MMORPG] Forest Tale v0.3.1 - "That aint no tea leaf"

Show off your games, demos and other (playable) creations.
User avatar
Pebsie
Party member
Posts: 144
Joined: Mon Nov 11, 2013 12:35 am
Location: Lincoln, United Kingdom
Contact:

Re: Forest Tale - "Minecraft but like Runescape?????"

Post by Pebsie »

bobbyjones wrote:I think you need to add enemies and maybe money and crafting already. A trade interface would be nice too. And if you like i can look through your code and try to profile and optimize it.
It'll all be coming soonish! I aim to have the first full release before the end of august, but things ofc take time and I'm not doing this fulltime right now.
enemies will probably be around version 0.4; I've got extremely high hopes for them. I want the world to be living and breathing and for mobs to have real motivations and react to player actions. For example....
Bobby is specced into Farming. He runs the largest farm in the game world and profits massively off of it, funding his new but low level combat alt.
Freddy is specced fully into Combat and has full good combat gear.
A tribe of Goblins has decided to expand, right into the middle of Bobby's farm.
Bobby's alt is too low level to defend, so he puts up an advert asking for a good Combat to drive out the Goblins.
Freddy sees this and proceeds to take out the Goblins. He automatically receives the award set by Bobby.
The Goblins, being totally destroyed at Bobby's farm, have now learned to keep away from that area of the world: it is perfected. They may, in the future, seek revenge.
It sounds complicated, I know, but I have my algorithms written and ready to code for when I add this.
Both money and crafting will be in v0.3, hopefully coming out this weekend!
Website: http://peb.si
Twitter: @Pebsiee http://twitter.com/pebsiee
Steam: pebsie
User avatar
Drakkahn
Prole
Posts: 28
Joined: Sat Jan 17, 2015 11:09 pm

Re: Forest Tale v0.2.1 - "STOP THE VIOLENT VIBRATIONS!" - An

Post by Drakkahn »

I don't know if you know this, but the launcher freezes up when you click it. It still works but if you keep clicking it'll say that there is a problem,
User avatar
Pebsie
Party member
Posts: 144
Joined: Mon Nov 11, 2013 12:35 am
Location: Lincoln, United Kingdom
Contact:

Re: Forest Tale v0.2.1 - "STOP THE VIOLENT VIBRATIONS!" - An

Post by Pebsie »

Drakkahn wrote:I don't know if you know this, but the launcher freezes up when you click it. It still works but if you keep clicking it'll say that there is a problem,
This happens when it's downloading a file, since the download isn't threaded in any way.
Just leave it to finish the download, then press Launch :)
(alternatively, download and run the .love file)
Website: http://peb.si
Twitter: @Pebsiee http://twitter.com/pebsiee
Steam: pebsie
bobbyjones
Party member
Posts: 728
Joined: Sat Apr 26, 2014 7:46 pm

Re: Forest Tale v0.2.1 - "STOP THE VIOLENT VIBRATIONS!" - An

Post by bobbyjones »

Yeah I think threads would be sweet for downloading. Thread all the things.
Do you frequently have great ideas but immediately lose them? Check out the MVP for my website called IdeaVault. It is designed to solve that problem. Desktop browsers only currently.
User avatar
Pebsie
Party member
Posts: 144
Joined: Mon Nov 11, 2013 12:35 am
Location: Lincoln, United Kingdom
Contact:

Re: Forest Tale v0.2.1 - "STOP THE VIOLENT VIBRATIONS!" - An

Post by Pebsie »

bobbyjones wrote:Yeah I think threads would be sweet for downloading. Thread all the things.
Well, the launcher isn't a heavy focus right now but I'll work it in at some point for sure.
Website: http://peb.si
Twitter: @Pebsiee http://twitter.com/pebsiee
Steam: pebsie
User avatar
qubodup
Inner party member
Posts: 775
Joined: Sat Jun 21, 2008 9:21 pm
Location: Berlin, Germany
Contact:

Re: [MMORPG] Forest Tale v0.2.1 - "i crashed again :c"

Post by qubodup »

On linux, game.love never finishes, unfortunately.
Image
Mon Apr 27 17:13:01 CEST 2015

In reply to "the server was probably down", I'll try a few more times to connect at randomt times:
Tue Apr 28 15:27:10 CEST 2015 - Authenticating forever
Last edited by qubodup on Tue Apr 28, 2015 1:28 pm, edited 1 time in total.
lg.newImage("cat.png") -- made possible by lg = love.graphics
-- Don't force fullscreen (it frustrates those who want to try your game real quick) -- Develop for 1280x720 (so people can make HD videos)
bobbyjones
Party member
Posts: 728
Joined: Sat Apr 26, 2014 7:46 pm

Re: [MMORPG] Forest Tale v0.2.1 - "i crashed again :c"

Post by bobbyjones »

The server most likely was down
Do you frequently have great ideas but immediately lose them? Check out the MVP for my website called IdeaVault. It is designed to solve that problem. Desktop browsers only currently.
bobbyjones
Party member
Posts: 728
Joined: Sat Apr 26, 2014 7:46 pm

Re: [MMORPG] Forest Tale v0.2.1 - "i crashed again :c"

Post by bobbyjones »

Can we have a update please? :)
Do you frequently have great ideas but immediately lose them? Check out the MVP for my website called IdeaVault. It is designed to solve that problem. Desktop browsers only currently.
User avatar
Pebsie
Party member
Posts: 144
Joined: Mon Nov 11, 2013 12:35 am
Location: Lincoln, United Kingdom
Contact:

Re: [MMORPG] Forest Tale v0.2.1 - "i crashed again :c"

Post by Pebsie »

Yo sorry I haven't kept the forums in the loop guys!
The server hasn't gone down but did seem to be having issues with authentication. I've just restarted it so hopefully it'll work just fine now.

v0.3 will hopefully be out today! I've been super busy these last two weeks and so haven't had the time to sit down and sort out the more major stuff that I've wanted to add for this update. That'll all be done today! (Provided I don't hit any roadblocks)
Website: http://peb.si
Twitter: @Pebsiee http://twitter.com/pebsiee
Steam: pebsie
User avatar
qubodup
Inner party member
Posts: 775
Joined: Sat Jun 21, 2008 9:21 pm
Location: Berlin, Germany
Contact:

Re: [MMORPG] Forest Tale v0.2.1 - "i crashed again :c"

Post by qubodup »

I was finally able to connect on Mon May 4 15:39:35 CEST 2015 :)



I'm super confused as to whether it's possible to use items and build things. What I found out so far:

- Walk on person to talk to them
- C to close talk dialog
- WASD to move
- QE to go through inventory
- Z to drop selected item
- X to pick up selected item
lg.newImage("cat.png") -- made possible by lg = love.graphics
-- Don't force fullscreen (it frustrates those who want to try your game real quick) -- Develop for 1280x720 (so people can make HD videos)
Post Reply

Who is online

Users browsing this forum: No registered users and 13 guests