[MMORPG] Forest Tale v0.3.1 - "That aint no tea leaf"

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Pebsie
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Re: [MMORPG] Forest Tale v0.3 - "SNAKES ON A PLAIN"

Post by Pebsie »

Just updated to v0.3! WE COMBAT NOW!!

Good to hear qubodup! :)
The mechanic is quite simple but not very well explained I feel: basically you use the arrow keys in the direction that you want to use an item. E.G, if a tree is on your left you'd select the hatchet and press the left arrow key. Or if an enemy is above you you'd press up with a weapon selected.
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bobbyjones
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Re: [MMORPG] Forest Tale v0.3 - "SNAKES ON A PLAIN"

Post by bobbyjones »

It errored on android.
Do you frequently have great ideas but immediately lose them? Check out the MVP for my website called IdeaVault. It is designed to solve that problem. Desktop browsers only currently.
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Pebsie
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Re: [MMORPG] Forest Tale v0.3 - "SNAKES ON A PLAIN"

Post by Pebsie »

bobbyjones wrote:It errored on android.
Yeah, not sure what's causing that but I'll look into it soonish.
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bobbyjones
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Re: [MMORPG] Forest Tale v0.3 - "SNAKES ON A PLAIN"

Post by bobbyjones »

The problem is that you have to rewrite your code. Its messy and has way too many globals. The problem is that it is switching to the game phase before its time to do so. I recommend cleaning up your code a lot. Its not clean enough at all. Globasls and having one big file is what is screwing you up. Maybe this weekend I can go through and help clean it up. Well if you want. I'm really limited in time though its senior year and right now i can't graduate lol.
Do you frequently have great ideas but immediately lose them? Check out the MVP for my website called IdeaVault. It is designed to solve that problem. Desktop browsers only currently.
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Pebsie
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Re: [MMORPG] Forest Tale v0.3 - "SNAKES ON A PLAIN"

Post by Pebsie »

bobbyjones wrote:The problem is that you have to rewrite your code. Its messy and has way too many globals. The problem is that it is switching to the game phase before its time to do so. I recommend cleaning up your code a lot. Its not clean enough at all. Globasls and having one big file is what is screwing you up. Maybe this weekend I can go through and help clean it up. Well if you want. I'm really limited in time though its senior year and right now i can't graduate lol.
Of course it's messy, some of it is over a year old.
Right now my focus is on pumping out features. Optimization, modularization and cleaning up the code is all to be done in the summer, when I actually have time to get down to the more boring things (hell I'm even renting out a space for a couple guys to come down and work full time on music, web design and optimization). I'm not passing this as a complete project in any sense of the word, so plz don't look at it as such. There's no need to be rude about it.

Aaanyway, I've just released v0.3.1! :awesome:
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Re: [MMORPG] Forest Tale v0.3.1 - "That aint no tea leaf"

Post by Zleub »

Hi !

That's a nice work putting all that things together. I can't agree more, you need to take more care of your code : i tried to rawly connect to your server and it crashed (?) the second time when receiving only a "m," message.

I'm sorry about that by the way, point wasn't here but it's annoying for clients. Have you thought about having some P2P network to handle multi-serving and not being restrain by your own ?

EDIT: accessing your server in a web browser give me full reading of your code, be careful.
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Re: [MMORPG] Forest Tale v0.3.1 - "That aint no tea leaf"

Post by Pebsie »

Yeah I was transferring some stuff and forgot to remove it. Again, though, this project is FAR from complete. People can have my code if they wish; in its current state it'll be tough doing much with it. A lot of exceptions aren't handled and main.lua is over 900 lines long. Again, it's early development, I'm not trying to make an incredibly beautifully coded thing but a thing that shows the potential of the idea. Don't judge it based on the early, unoptimised, uncleaned code.
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Re: [MMORPG] Forest Tale v0.3.1 - "That aint no tea leaf"

Post by Zleub »

That wasn't judgement, just some random things I've experienced while using your demo, it's always good to know how things can go wrong.
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Re: [MMORPG] Forest Tale v0.3.1 - "That aint no tea leaf"

Post by Luke100000 »

Funny game! Here some suggestions/bugs
  • when I'm going, some items disappear
    the ability to remove walls/floor. In the moment I only can replace them
    when you craft with a full inventory, you delete your crafted item
    the time you need to do anything is too long
    chests, dropping my items on the floor is ... strange :awesome:
It needs some time until the wall/floor/object you've built/destroyed appears. (waiting for the server I think) You should try to draw them instantly, wait for the request and then allow this action or undo it if it was illegal.

I took a look into your code: you HAVE to clean it up! It's better for you too, because you can find your stuff easier. Split it up into player.lua, world.lua, .. or something like that.

But I like that game!
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Re: [MMORPG] Forest Tale v0.3.1 - "That aint no tea leaf"

Post by bobbyjones »

Cleaning up code will help you finish the project like ten times faster.
Do you frequently have great ideas but immediately lose them? Check out the MVP for my website called IdeaVault. It is designed to solve that problem. Desktop browsers only currently.
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