Thanks man!Luke100000 wrote:Funny game! Here some suggestions/bugs
It needs some time until the wall/floor/object you've built/destroyed appears. (waiting for the server I think) You should try to draw them instantly, wait for the request and then allow this action or undo it if it was illegal.
- when I'm going, some items disappear
the ability to remove walls/floor. In the moment I only can replace them
when you craft with a full inventory, you delete your crafted item
the time you need to do anything is too long
chests, dropping my items on the floor is ... strange
I took a look into your code: you HAVE to clean it up! It's better for you too, because you can find your stuff easier. Split it up into player.lua, world.lua, .. or something like that.
But I like that game!
Yeah, entities seem to flash in and out of existence occasionally right now. Not too sure why, I'm looking into it.
Dropping items on the floor is a temporary thing until I add in chests: it won't always be like that!
v0.4 has that: the world updates client side until it is replaced by the server when doing stuff.
With regards to cleaning up the code (since that's clearly a point of concern right now) I've decided to focus 0.4 on starting that. Right now I've moved everything into one of two categories: "modules" or "scripts" in an attempt to break up cl_functions.lua into something smaller and more manageable. The stuff in modules technically aren't modules but it works for my understanding for now.bobbyjones wrote:Cleaning up code will help you finish the project like ten times faster.
My apologies for saying you were being rude, bobbyjones, looking back at what you said you really weren't being rude at all. Must've been a bad day or something. My bad!