Pinball

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DarkShroom
Citizen
Posts: 86
Joined: Mon Jul 17, 2017 2:07 pm

Re: Pinball

Post by DarkShroom »

thanks for your update, i only just found the post

i thought pinball physics was possibly very specialised but this game feels very good with the box 2D physics...something i was very curious about (thinking perhaps you need a custom engine for pinball physics)... thanks for sharing the framework code. I recently had been checking out some old amiga titles like pinball fantasies, which you might sort of think wouldn't age that much, but the physics is much less smooth on the old amiga games.
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Roland Chastain
Prole
Posts: 34
Joined: Sat Feb 07, 2015 2:30 pm
Location: France
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Re: Pinball

Post by Roland Chastain »

Very beautiful game. Thank you for sharing.
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ivan
Party member
Posts: 1911
Joined: Fri Mar 07, 2008 1:39 pm
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Re: Pinball

Post by ivan »

Hey, the game has improved a lot. Plays pretty well, no glitches here.
My only gripe is that the board feels a little "static".
More visual clues would be good, especially when I hit the required target.
In table camera mode, I would move the hints and hiscore off to the side - this would open more vertical space for the board.
In terms of the physics, I think you are only scratching the surface of what Box2D can do.
Don't get me wrong, it's still a very good game. Well done!
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