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Breaking Fast, where Mario Kart meets 2d and breakfast food, close to release

Posted: Wed Dec 02, 2015 1:45 pm
by francismoy
EDIT2: After 2.5 weeks, Breaking Fast has been greenlit, so we're a step closer to bring to Steam a LOVEly game! :D Thanks for your support! Here's the Steam trailer, in case you haven't seen it yet:



EDIT1: Breaking Fast is now on Steam Greenlight: http://steamcommunity.com/sharedfiles/f ... =698541028 If you like it, please vote for it and let's get a LOVEly game on Steam! :)

Hi all!

It's my pleasure to introduce Breaking Fast, a competitive game where you have to be faster than your opponents, and where you can trick them with different boosters that you can collect on your way.

I've just uploaded the first of a series of videos on the development of the game. In this video, I introduce myself as the game programmer and I show you the current state of the game, which still requires a good deal of work to be completed. Therefore, as I face different programming problems, I will show you how I use Lua (and Love2d) to implement solutions for these problems.



Also, you can follow us on:

Twitter: @tale_studios https://twitter.com/tale_studios
Facebook: http://www.facebook.com/talestudios
Tumblr: https://www.tumblr.com/blog/talestudios

Please, feel free to share your impressions, suggestions, etc on the game so we can polish it and make it a great and fun game to play.

See you,
FM

Re: Breaking Fast: a competitive speedrunner

Posted: Wed Dec 02, 2015 11:57 pm
by bobbyjones
I remember seeing this somewhere, but u forgot where. Maybe irc? But I remember using you blog and the usability IMO was lacking. Some portions were even in a different language. It wasn't very unified at all.

Re: Breaking Fast: a competitive speedrunner

Posted: Sat Dec 05, 2015 11:40 am
by francismoy
Thanks for the feedback.

I actually changed recently the organization and template of my development blog: http://becomingindiedev.blogspot.com.es/

I don't know if you saw this version or the old one. If you could take a look and provide some suggestions, I'd be grateful. My only goal is improving :)

Re: Breaking Fast: a competitive speedrunner

Posted: Thu Jan 21, 2016 10:52 am
by francismoy
There are new videos about the development of Breaking Fast, in case you might be interested in taking a look.


Re: Breaking Fast: a competitive speedrunner

Posted: Thu Jan 21, 2016 2:46 pm
by SiENcE
Really nice development videos.

There should be a tutorial section in our forum.

Re: Breaking Fast: a competitive speedrunner

Posted: Sun Feb 21, 2016 11:48 am
by francismoy
Thanks!

The development of Breaking Fast goes on. This last week, we've been working on implementing a scalable system to accept from 1 to 4 local players. You can find more details on our development blog: http://becomingindiedev.blogspot.com.es ... lable.html. If you have any questions, don't hesitate to ask me.

Re: Breaking Fast: a competitive speedrunner

Posted: Mon Feb 29, 2016 1:03 pm
by francismoy
Hi again!

As a complement to the aforementioned video tutorial on implementing the menu navigation for your game, we've just published a new post on our development blog. We discuss some implementation details of Breaking Fast, in particular how the navigation flow can be implemented with Lua/Löve. If you have any comment, suggestion, etc, they'll be, as always, very well appreciated.

http://becomingindiedev.blogspot.com.es ... ation.html

Re: Breaking Fast: a competitive speedrunner

Posted: Fri Mar 25, 2016 10:45 am
by francismoy
The development of Breaking Fast continues, of course! Here you can check a new development video, in which I explain how I implemented the pause screen.


Re: Breaking Fast: a competitive speedrunner

Posted: Fri Mar 25, 2016 8:27 pm
by Sulunia
Interesting. I will keep an eye on this.

Also, good idea on making these videos!

Re: Breaking Fast: a competitive speedrunner

Posted: Sat Mar 26, 2016 1:03 am
by francismoy
@Sulunia: Thanks! Hope you find it interesting. Any question, don't hesitate to ask ;)