[LD34] Super Space Invader

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BlackBulletIV
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[LD34] Super Space Invader

Post by BlackBulletIV »

My crack at the two-button theme. It's a highly explosive shooter blending space invaders, bullet hell, some Vlambeer, and other influences. Give it a rate if you're in LD, and I'll be sure to give yours a try.

http://ludumdare.com/compo/ludum-dare-3 ... w&uid=3915
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kbmonkey
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Re: [LD34] Super Space Invader

Post by kbmonkey »

I love this game.

Just two technical details:

1. The preset window height is outside my view. I sneakily reduced the height to 700
screenshot.png
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2. Running against Love 0.9.1 errors whenever "ParticleSystem:setLinearDamping" is referenced. It is only implemented since 0.9.2. Commenting out those lines worked a fix so I could play.

Still, nicely executed!
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BlackBulletIV
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Re: [LD34] Super Space Invader

Post by BlackBulletIV »

Thanks man!

I forgot about laptop screens. :P Hopefully it's not too much of an issue for anyone who isn't familiar with LÖVE.

Well I guess it requires 0.9.2 then (that's what I developed it on). You can't upgrade on your system?
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Jasoco
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Re: [LD34] Super Space Invader

Post by Jasoco »

Not all laptop screens are really low resolution.
Not all desktop displays are really high resolution.

:P
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BlackBulletIV
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Re: [LD34] Super Space Invader

Post by BlackBulletIV »

Well obviously. But who uses a 1024x768 for a desktop these days?
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kbmonkey
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Re: [LD34] Super Space Invader

Post by kbmonkey »

xrandr.png
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I don't have much option for larger resolutions on this old girl.

I'm running Debian so my Love version is fixed to the repository version. I can build 0.9.2 from source once I get a spare moment :cool:
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BlackBulletIV
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Re: [LD34] Super Space Invader

Post by BlackBulletIV »

Yeah as I thought, a laptop. That's all good man, glad you could fix it.
I'm running Debian so my Love version is fixed to the repository version.
Oh right. Sorry, I'm a noob with Linux. :P
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Jasoco
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Re: [LD34] Super Space Invader

Post by Jasoco »

BlackBulletIV wrote:Well obviously. But who uses a 1024x768 for a desktop these days?
There are plenty of cheap PC laptops out there with 768 pixel and lower displays.

I like to make sure my game can scale down if needed from the start. Just to make sure I'm not gonna cause problems in the future. With a little bit of elbow grease and the love.scale callback and some math you could make it so they won't even notice. Just think from the start about your audience. "What machines might they be using?" As of January, 33% of people are using 1366x768 displays. It's the standard resolution for dirt cheap PC laptops. (I guess the panels are cheaper than trying to get a 1080/1200p display of that same size. Apple's own 11" MacBook Air is 1366x768.

I'd say don't go any higher than 720p (If not 768p) without accounting for edge cases and providing workarounds for those people.
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BlackBulletIV
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Re: [LD34] Super Space Invader

Post by BlackBulletIV »

But who uses a 1024x768 for a desktop these days?
cheap PC laptops
And hence why I said I forgot about laptops (such things are foreign to me :P). I'm not sure why this is such a big deal though; it's a Ludum Dare game dude. Everything is coded around love.graphics.width/height anyway (hence why kbmonkey was easily able to fix it).
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Nixola
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Re: [LD34] Super Space Invader

Post by Nixola »

I'm using an external monitor for my laptop (so I'd use the same one if I had a desktop), it's 1360x768 so I could say I'd use such a monitor for a desktop pc?
lf = love.filesystem
ls = love.sound
la = love.audio
lp = love.physics
lt = love.thread
li = love.image
lg = love.graphics
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