[WIP]BeatFever Mania ~ osu! Engine reimplementation

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Linkpy
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Re: [WIP]BeatFever Mania ~ osu! Engine reimplementation

Post by Linkpy »

Sulunia wrote:I just wonder how do they manage to circumvent troubles in android, since input delay is (on most cases i've seen) abysmally high for such games and audio system (generally) sucks beyond belief. Basically everything you'd want for a rhythm game.. :ehem:
Godlike handles of different latency within the game code. I think.
Founder of NeoShadow Studio. Currently working on the project "Sirami".
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