Downloads
Windows 64-bit
Source
Demo level
Note
Saved levels go to the default Love2D folder. Currently there can only be one level to save/load at a time, with the filename "dev.ADEPT".
Known bugs:
- you can sometimes avoid being crushed by a downwards moving platform by jumping at the right time, "snapping" you to the side
- horizontal springs are wonky, depending on player input to give a good boost
Neither of these are gamebreaking, but they're kinda unintuitive. To be fixed in future versions.
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Adept is a game of competitive level design that sprung out of Ludum Dare 33.
...But this thread isn't Adept. It's just the diary of its development. (I am employed, so updates may be sporadic/weekend-only.)
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The concept in a nutshell is that level design itself could be a game. That there can be an evolving "meta" of trying to outwit other players with your creations. And that the level editor itself can have a sense of challenges and progression, such as limited amounts of tiles to place.
To this end, all content in the game is player-generated and sorted using a dynamic ranking system. As players progress through levels, easier levels fall down in the ranking so that new players encounter them earlier, while levels with a low completion rate rise higher.

Additionally, when you beat a level, you obtain the tiles used to make it. With your collection of loot, you can create your own level to submit into the ranking system.
More on the specifics later. My forum signature tracks the latest state of development.