Demonizer - succubus shmup

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Iori Branford
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Demonizer - succubus shmup

Post by Iori Branford » Sat Sep 24, 2016 2:30 am

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11/11/17: Demo 0.2.5 out

The runaway princess turned succubus returns from the "evil" demon realm to avenge her lost love and end the tyranny of her former kingdom...by corrupting it into a new demon realm.

Primary mechanics:
  • Normal and focus shots. In focus shot, allies lock onto enemies.
  • Pick up unarmed or defeated humans. Men give bomb energy and increasing points, women become succubus allies. Any human death resets the capture point value.
  • In focus shot, succubi holding enough men have improved capturing ability, and give their next captives to those holding less.
  • Bomb charges by not only capturing men but holding them over time (more men = faster charge).
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Last edited by Iori Branford on Tue Nov 14, 2017 10:30 pm, edited 5 times in total.

Germanunkol
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Re: Demonizer - succubus shmup

Post by Germanunkol » Thu Sep 29, 2016 8:43 pm

Hi,

It's not my type of game (and to be honest, I don't quite understand the theme - why am I shooting these people and then collecting their corpses? Maybe it's the placeholder art that throws me off), but it's very well executed. The gameplay feels "good".
I find it a little difficult to distinguish between enemies and pickups, though (because they look so similar) - maybe a color variation might help?

Anyways, good programming, keep it up!
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Iori Branford
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Re: Demonizer - succubus shmup

Post by Iori Branford » Fri Sep 30, 2016 9:34 pm

Germanunkol wrote:Hi,

It's not my type of game (and to be honest, I don't quite understand the theme - why am I shooting these people and then collecting their corpses? Maybe it's the placeholder art that throws me off), but it's very well executed. The gameplay feels "good".
I find it a little difficult to distinguish between enemies and pickups, though (because they look so similar) - maybe a color variation might help?

Anyways, good programming, keep it up!
Thanks for trying. Indeed, the art is a mix of open assets and the art talent for good new sprites isn't here yet. The idea is you're knocking out and abducting people - women to make more demons like yourself, men to continually harvest their spiritual energy which gives you power. The ones you can pick up are flashing, but could be complemented with some other visual effect.

Iori Branford
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Re: Demonizer - succubus shmup

Post by Iori Branford » Tue May 02, 2017 6:42 am

Demo 2 out. New stage, new enemy behaviors and some gameplay tweaks.

https://ioribranford.itch.io/demonizer/ ... 221/demo-2

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kicknbritt
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Re: Demonizer - succubus shmup

Post by kicknbritt » Thu May 04, 2017 3:26 am

This looks Awesome...
"I AM THE ARBITER!!!" *Pulls out Energy sword and kills everything*

Iori Branford
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Re: Demonizer - succubus shmup

Post by Iori Branford » Wed Jun 14, 2017 10:59 pm

I made a small update and started numbering versions. This is version 0.1.1. I made it hopefully not as crushingly hard and replaced the big numbers over your team with proper gauges.

https://ioribranford.itch.io/demonizer/ ... 5/demo-011

Skere
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Re: Demonizer - succubus shmup

Post by Skere » Fri Jun 16, 2017 8:24 pm

It's quite cool. I died a ton, but then realised I should probably skip a few enemies when it gets too crowded. It had a true retro arcade feel, which is probably what you were going for.

Iori Branford
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Re: Demonizer - succubus shmup

Post by Iori Branford » Wed Sep 13, 2017 1:12 am

Version 0.2.0

Stage 2 and some visibility improvements.

https://ioribranford.itch.io/demonizer/ ... 8/demo-020


Iori Branford
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Re: Demonizer - succubus shmup

Post by Iori Branford » Tue Nov 14, 2017 10:30 pm

Version 0.2.5

https://ioribranford.itch.io/demonizer/ ... 3/demo-025

Tutorial and new player look.


Iori Branford
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Re: Demonizer - succubus shmup

Post by Iori Branford » Fri Dec 08, 2017 2:44 am

0.2.6 - new enemy graphics and bomb attack
https://ioribranford.itch.io/demonizer/ ... 6/demo-026

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