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Demonizer - succubus shmup

Posted: Sat Sep 24, 2016 2:30 am
by Iori Branford
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9/9/19: Version 0.6.6

The runaway princess turned succubus returns from the "evil" demon realm to avenge her lost love and end the tyranny of her former kingdom...by corrupting it into a new demon realm.

Primary mechanics:
  • Normal and focus shots. In focus shot, allies lock onto enemies.
  • Pick up unarmed or defeated humans. Men give bomb energy and increasing points, women become succubus allies. Any human death resets the capture point value.
  • In focus shot, succubi holding enough men have improved capturing ability, and give their next captives to those holding less.
  • Bomb charges by not only capturing men but holding them over time (more men = faster charge).
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Re: Demonizer - succubus shmup

Posted: Thu Sep 29, 2016 8:43 pm
by Germanunkol
Hi,

It's not my type of game (and to be honest, I don't quite understand the theme - why am I shooting these people and then collecting their corpses? Maybe it's the placeholder art that throws me off), but it's very well executed. The gameplay feels "good".
I find it a little difficult to distinguish between enemies and pickups, though (because they look so similar) - maybe a color variation might help?

Anyways, good programming, keep it up!

Re: Demonizer - succubus shmup

Posted: Fri Sep 30, 2016 9:34 pm
by Iori Branford
Germanunkol wrote:Hi,

It's not my type of game (and to be honest, I don't quite understand the theme - why am I shooting these people and then collecting their corpses? Maybe it's the placeholder art that throws me off), but it's very well executed. The gameplay feels "good".
I find it a little difficult to distinguish between enemies and pickups, though (because they look so similar) - maybe a color variation might help?

Anyways, good programming, keep it up!
Thanks for trying. Indeed, the art is a mix of open assets and the art talent for good new sprites isn't here yet. The idea is you're knocking out and abducting people - women to make more demons like yourself, men to continually harvest their spiritual energy which gives you power. The ones you can pick up are flashing, but could be complemented with some other visual effect.

Re: Demonizer - succubus shmup

Posted: Tue May 02, 2017 6:42 am
by Iori Branford
Demo 2 out. New stage, new enemy behaviors and some gameplay tweaks.

https://ioribranford.itch.io/demonizer/ ... 221/demo-2

Re: Demonizer - succubus shmup

Posted: Thu May 04, 2017 3:26 am
by kicknbritt
This looks Awesome...

Re: Demonizer - succubus shmup

Posted: Wed Jun 14, 2017 10:59 pm
by Iori Branford
I made a small update and started numbering versions. This is version 0.1.1. I made it hopefully not as crushingly hard and replaced the big numbers over your team with proper gauges.

https://ioribranford.itch.io/demonizer/ ... 5/demo-011

Re: Demonizer - succubus shmup

Posted: Fri Jun 16, 2017 8:24 pm
by Skere
It's quite cool. I died a ton, but then realised I should probably skip a few enemies when it gets too crowded. It had a true retro arcade feel, which is probably what you were going for.

Re: Demonizer - succubus shmup

Posted: Wed Sep 13, 2017 1:12 am
by Iori Branford
Version 0.2.0

Stage 2 and some visibility improvements.

https://ioribranford.itch.io/demonizer/ ... 8/demo-020


Re: Demonizer - succubus shmup

Posted: Tue Nov 14, 2017 10:30 pm
by Iori Branford
Version 0.2.5

https://ioribranford.itch.io/demonizer/ ... 3/demo-025

Tutorial and new player look.


Re: Demonizer - succubus shmup

Posted: Fri Dec 08, 2017 2:44 am
by Iori Branford
0.2.6 - new enemy graphics and bomb attack
https://ioribranford.itch.io/demonizer/ ... 6/demo-026