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Project Mobility - an action/platformer with plenty of gore - New stuff!

Posted: Tue Dec 13, 2016 4:40 pm
by Hydrogen Maniac
If you're looking for the update, I posted it down in the replies section.

Hi everyone.
I've been working on this game for some time now and now is the time to show my progress to all you wonderful people.
It's a action/platformer in dire need of a proper title with buckets of gore and performance issues. Normally I don't show my games early since I'm afraid they might never be finished but I thought that showing people the game early would motivate me to finish it.

before I say anything more, take a look at some gifs.
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The game is about an astronaut who gets trapped in some alterante dimension stuff and is forced to shoot his way out of it... or atleast something similar to that. In the actual game part of this game you run, jump and shoot until there's no enemies left at which point the exit opens and you'll be free to progress to the next level. Simple stuff really.

screenshots(excuse the ugly HUD)
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Oh, I almost forgot. If you have any good ideas for a name then feel free to post them and In case you're interested, I created a devlog on GameJolt where I'll be posting any updates the game recieves.

Re: Project Mobility

Posted: Tue Dec 13, 2016 6:12 pm
by Kingdaro
This looks fantastic.

Re: Project Mobility

Posted: Wed Dec 14, 2016 2:51 pm
by Hydrogen Maniac
Kingdaro wrote:This looks fantastic.
Thanks, I'm glad you like the look of it. :awesome:

Re: Project Mobility - an action/platformer with plenty of gore

Posted: Wed Dec 14, 2016 5:11 pm
by easy82
Wow, it looks awesome! I hope you'll make a gameplay video. Keep it up! :)

Motivation is an interesting beast... :)

Re: Project Mobility - an action/platformer with plenty of gore

Posted: Thu Dec 15, 2016 7:33 pm
by Hydrogen Maniac
easy82 wrote:Wow, it looks awesome! I hope you'll make a gameplay video. Keep it up! :)

Motivation is an interesting beast... :)
Actually been thinking of making some kind of gameplay trailer. Sadly, I need to be in school for another week or so but after that I'll probably start working on something like that. Thanks for the kind words. :awesome:

Re: Project Mobility - an action/platformer with plenty of gore

Posted: Mon Dec 19, 2016 4:38 pm
by ken.athomos
Dude this looks sick!

Have you already thought of a name yet? Really intrigued by both the game and the name you'll be giving it.

Re: Project Mobility - an action/platformer with plenty of gore

Posted: Thu Dec 22, 2016 7:20 pm
by Hydrogen Maniac
ken.athomos wrote:Dude this looks sick!

Have you already thought of a name yet? Really intrigued by both the game and the name you'll be giving it.
Nope, still no name. Had a couple of ideas but none of them really clicked.

Re: Project Mobility - an action/platformer with plenty of gore

Posted: Mon Dec 26, 2016 8:46 am
by steVeRoll
This looks amazing! Can't wait to play the first demo :)

Re: Project Mobility - an action/platformer with plenty of gore

Posted: Mon Dec 26, 2016 10:28 am
by SSG_DEV
Don't know why, but this has a Quake 1 feeling to it. Looks great - gore effects especially! :awesome:
Maybe think about adding a bigger muzzle flash, so that shooting feels like it packs a bigger punch?

Re: Project Mobility - an action/platformer with plenty of gore

Posted: Thu Dec 29, 2016 7:01 pm
by Hydrogen Maniac
steVeRoll wrote:This looks amazing! Can't wait to play the first demo :)
It's always nice to see people excited :awesome: , I can't say when I'll be releasing the demo, that is, if I even make one. I probably will, but it feels so good to just say 'fuck it' and release the whole thing in one go.
SSG_DEV wrote:Don't know why, but this has a Quake 1 feeling to it. Looks great - gore effects especially! :awesome:
Maybe think about adding a bigger muzzle flash, so that shooting feels like it packs a bigger punch?
I actually had quake one(and 2) in mind when I was working on the aesthetic even though I was mostly just doing my own thing. I've struggled a bit when it comes to the muzzle flashes, the game had some pretty big ones early in development but I never quite got them right, maybe I'll give it another shot later down the line.