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LD37 - Final Boss (LOVE3D)

Posted: Tue Dec 13, 2016 8:22 pm
by Karai17
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Please vote!

== CONTROLS ==

-- Mouse & Keyboard --

MOVE: WASD / arrows
CAMERA: Mouse
ATTACK: Left Click / Z / K
CHARGE HEAVY ATTACK: Hold Left Click
DODGE: Right Click / X / L
USE ITEM: Middle Click / Enter / Space
CYCLE INVENTORY: Q / E / Keypad- / Keypad+

-- Gamepad (xinput) --

MOVE: Left Stick
CAMERA: Right Stick
ATTACK: A
CHARGE HEAVY ATTACK: Hold A
DODGE: B
USE ITEM: Y
CYCLE INVENTORY: L/R Bumpers


== DESCRIPTION ==

You are the hero in an RPG. You've fought long and hard to reach end end of the dungeon. You have just one room left, one battle left. Can you defeat the FINAL BOSS?! If not... what will become of you?


== NOTES ==

Excessive Moe and Missing Sentinel Software decided to team up this time around to make a game! We had a lot of fun working together and butting heads on ideas and workflows. :) exmoe programmed the mechanics and AI and did character design and animations while MSS designed the cutscene system, the world environment, and all the voice tracks. Phew, another one bites the dust!

Re: LD37 - Final Boss (LOVE3D)

Posted: Tue Dec 13, 2016 8:30 pm
by evgiz
This is really cool! Great job on the game - the graphics, voice over and animations are superb for a 72h game, although the attack animation would be more smooth if if allowed you to walk at the same time.

I died the first time around. On the second try the game unfortunately crashed, there wasn't a log it just said "Final Boss stopped working...".

Again I'm impressed that you did this in LÖVE. Great job guys!

EDIT: I'd reccommend uploading a .love here on the forums, makes it a lot quicker for us to try the game.

Re: LD37 - Final Boss (LOVE3D)

Posted: Tue Dec 13, 2016 8:33 pm
by Karai17
Thanks!

It shouldn't have crashed. :( no crash.log file showed up in %APPDATA%?

Re: LD37 - Final Boss (LOVE3D)

Posted: Wed Dec 14, 2016 12:38 am
by Jeeper
It has become a bit of a Ludum Dare tradition for me to check out your 3d entries using Löve3d. It feels like every time is the best game so far and this time is not an exception to that rule.

Visually it looks and feels amazing, the graphics style coherent and the models are well made.

I appreciate the fact that you have voice acting, it adds a lot of humor.

Follows the theme to a T and is overall one of the best entries that I have played in this Ludum Dare and the previous ones that I have participated in. Well done!

Re: LD37 - Final Boss (LOVE3D)

Posted: Wed Dec 14, 2016 12:59 am
by Karai17
Thank you! <3

When I start judging, I always make sure to seek out love games so I'll be sure to play yours too! :D

Re: LD37 - Final Boss (LOVE3D)

Posted: Wed Dec 14, 2016 1:32 am
by Jeeper
Karai17 wrote:Thank you! <3

When I start judging, I always make sure to seek out love games so I'll be sure to play yours too! :D
I do the same, both because it is more comfortable being able to download a .love file, but I also feel that the quality of games among Lövers is higher than the average LD games. Sooo... yey us? :D

Re: LD37 - Final Boss (LOVE3D)

Posted: Thu Dec 15, 2016 5:36 pm
by pgimeno
I've tried to run it from source, but it crashed. Result:

Code: Select all

$ love10 .
No such key 'scaling-factor'
Error: [string "boot.lua"]:395: libs/lume.lua:587: attempt to concatenate local 'str' (a nil value)
stack traceback:
	[C]: in function 'error'
	[string "boot.lua"]:395: in function <[string "boot.lua"]:275>
	[C]: in function 'xpcall'
My fix was to change this in conf.lua:

Code: Select all

-- change this:
local _scale    = lume.split(f:read(), " ")
-- to this:
local _scale    = lume.split(f:read() or "1 1", " ")
For reference:

Code: Select all

$ gsettings list-keys org.gnome.desktop.interface 
menus-have-icons
cursor-blink-timeout
gtk-color-palette
gtk-timeout-repeat
automatic-mnemonics
toolkit-accessibility
cursor-theme
show-input-method-menu
clock-show-seconds
can-change-accels
cursor-blink-time
toolbar-detachable
enable-animations
menubar-detachable
toolbar-style
toolbar-icons-size
gtk-im-module
icon-theme
gtk-timeout-initial
text-scaling-factor
clock-format
buttons-have-icons
monospace-font-name
menus-have-tearoff
gtk-im-preedit-style
show-unicode-menu
cursor-blink
gtk-theme
gtk-key-theme
gtk-im-status-style
menubar-accel
cursor-size
font-name
clock-show-date
document-font-name
gtk-color-scheme
Edit: Played now. Awesome game, even though I suck at this kind of fights. Love the humour.

Re: LD37 - Final Boss (LOVE3D)

Posted: Thu Dec 15, 2016 6:06 pm
by shakesoda
woops, I already fixed that bug the other day, just forgot to patch the game. I'll push an update today.

did the game otherwise work for you?

Re: LD37 - Final Boss (LOVE3D)

Posted: Thu Dec 15, 2016 6:08 pm
by pgimeno
Eh, sorry, my edit came late. Yes, see above :nyu:

Re: LD37 - Final Boss (LOVE3D)

Posted: Sun Dec 18, 2016 12:10 am
by qubodup

impressive!