An unfinished platformer project/engine i've been working on and off for a while (about 2 years i think...). It's probably the first love2d program i started that has continually evolved as i learn new things. The code is probably horrendous in some places, but if anyone wants to check it out, here's the github link: https://github.com/jigoku/boxclip
Basically, it's aimed at being a mix of super mario / sonic the hedgehog in terms of gameplay. It has it's own built in map editor allowing you to create levels inside the actual program. You can literally drag and drop platforms, place entities, save the map, and then play through it all within the love2d file.
(video of gameplay from quite a few months ago)
Boxclip (platformer / map editor)
Re: Boxclip (platformer / map editor)
Also a video of a map being created:
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