Sokoban clone

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Jasoco
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Re: Sokoban clone

Post by Jasoco » Tue Dec 05, 2017 2:05 am

Haha, I love the animation of this. Tweening libraries are so useful.

grunk
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Re: Sokoban clone

Post by grunk » Mon Dec 11, 2017 7:55 am

SirRanjid wrote:
Sun Dec 03, 2017 7:11 pm
@grunk: Yeah since you still have esc to go back. Automatically loading would keep your players longer playing your game without thinking about it^^

Reacting to music can be done with some FFT magic applied to the up and right direction of the audio from love.audio.getOrientation I guess (getting more into that when I write my fft function). And maybe own music could be handled via drag&drop (https://love2d.org/wiki/love.filedropped)

EDIT: here's a MIT-licensed(i guess) lua-fft module: https://github.com/h4rm/luafft/blob/mas ... luafft.lua
Cool! I will try to add these ideas when I have time! Would be awesome! :D

grunk
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Re: Sokoban clone

Post by grunk » Mon Dec 11, 2017 7:57 am

Jasoco wrote:
Tue Dec 05, 2017 2:05 am
Haha, I love the animation of this. Tweening libraries are so useful.
Thanks! Yes, I love them as well!

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Murii
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Re: Sokoban clone

Post by Murii » Tue Jan 30, 2018 7:49 pm

I like the style and effects!

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