NetWars - beta

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Borg
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Joined: Fri Mar 02, 2012 10:59 am

Re: NetWars - beta

Post by Borg » Sat Jan 05, 2013 1:08 pm

Currently, netwars are in playable state. I had few matches (up to 5 players)
and it was quite nice. Game is still in sandbox mode, but now there are 3 ways
to destroy your opponents:
1) destroy Base (B)
No more power supply, all network offline
2) distrup connection from B->V
When all V will go offline and lose B connection, no cash for player.
Its nearly endgamer, because other player need to uplink his V to B
and he need put all network online back for cash to start flowing.
3) bruteforce
destroy whole network until you reach B

2 new console command lines:
/ally and /enemy
they get same one argument: <#idx|name>
So teamplay is more visible to you now as friendly devices are green.

Usualy I have 2 servers:
rx300-4.nsn.uu3.net
borg.uu3.net

I also added my 2 test maps to the repo. So someone will pick them up
and add more exciting maps too.

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Azhukar
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Posts: 478
Joined: Fri Oct 26, 2012 11:54 am

Re: NetWars - beta

Post by Azhukar » Sat Jan 05, 2013 7:52 pm

Awesome game, played with it a few hours, server was empty of G's except for my base :D

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Borg
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Joined: Fri Mar 02, 2012 10:59 am

Re: NetWars - beta

Post by Borg » Mon Feb 25, 2013 1:42 pm

Netwars is not dead! ;)
Anyway, I recently added new feature: replays.
Replays land in replays directory in same place where netwars.cfg is stored (App Data).
Last replay is named: lastreplay

When you start a game, open console (F1 or tilde) and type /list
to list all replays and /replay <replay file> to watch specified replay.

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Borg
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Joined: Fri Mar 02, 2012 10:59 am

Re: NetWars - beta

Post by Borg » Thu Mar 21, 2013 6:09 pm

Hello again.

I recently added support to change replay time factor (x1 x2 x4 x8) via
'<' '>' or '-' '=' (+ shift).

Additionaly, I will share some replays here:
ftp://borg.uu3.net/home/borg/replays/

You need to put them (and bunzip2) into LOVE app data dir netwars: 'replays'.

Regards,
Borg
Last edited by Borg on Mon Jun 17, 2013 8:11 am, edited 2 times in total.

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Nixola
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Posts: 1949
Joined: Tue Dec 06, 2011 7:11 pm
Location: Italy

Re: NetWars - beta

Post by Nixola » Thu Mar 21, 2013 6:54 pm

Hi Borg, sorry if I don't check it myself but I don't have time right now, do you check the unicode value of the pressed key?
lf = love.filesystem
ls = love.sound
la = love.audio
lp = love.physics
lt = love.thread
li = love.image
lg = love.graphics

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Borg
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Joined: Fri Mar 02, 2012 10:59 am

Re: NetWars - beta

Post by Borg » Thu Mar 21, 2013 8:13 pm

[quote="Nixola"]Hi Borg, sorry if I don't check it myself but I don't have time right now, do you check the unicode value of the pressed key?[/quote]

Erm, just key value (from wiki)
it should be ok..
What kind of keyboards you ppl use!? ;)

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Nixola
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Posts: 1949
Joined: Tue Dec 06, 2011 7:11 pm
Location: Italy

Re: NetWars - beta

Post by Nixola » Thu Mar 21, 2013 8:59 pm

I use the Italian keyboard layout; < is shift+, and > is shift+., which means ; and : with my layout... - is actually ' and = is ì
lf = love.filesystem
ls = love.sound
la = love.audio
lp = love.physics
lt = love.thread
li = love.image
lg = love.graphics

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Borg
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Joined: Fri Mar 02, 2012 10:59 am

Re: NetWars - beta

Post by Borg » Fri Nov 01, 2013 10:34 am

Netwars is not dead!
Thx to Nix, netwars now works in love 0.8.0.

Check first post for clients and details.

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Nixola
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Posts: 1949
Joined: Tue Dec 06, 2011 7:11 pm
Location: Italy

Re: NetWars - beta

Post by Nixola » Wed Nov 11, 2020 7:52 pm

Unfortunately the servers mentioned in the first post aren't running anymore, so I'm currently hosting a server on nixo.la . If anyone actually wants to play and the server is down feel free to ping me about it, either here or on Discord. Borg's website, linked in the first post, has a LÖVE 0.10.0 client download but apparently there is no official LÖVE 11 version available; I might port it myself when I have some time, as the license does seem to allow it.
lf = love.filesystem
ls = love.sound
la = love.audio
lp = love.physics
lt = love.thread
li = love.image
lg = love.graphics

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