Improved Collision Test Game

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icekiller8002
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Improved Collision Test Game

Post by icekiller8002 » Wed May 02, 2018 12:01 am

I'm thinking of making a game like what you see on the .love project, so I went ahead and made one to test core features
Attachments
map thingy.love
(14.32 KiB) Downloaded 103 times

Code: Select all

function love.draw()
  love.graphics.print("obey")
end

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Sir_Silver
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Re: Improved Collision Test Game

Post by Sir_Silver » Wed May 02, 2018 6:29 am

Seems pretty cool, keep it up. Hope to see what you can make of it!

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Darlex
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Re: Improved Collision Test Game

Post by Darlex » Mon Aug 06, 2018 3:20 am

Image
*Cough cough* That was a bad joke... sorry
ERROR

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icekiller8002
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Re: Improved Collision Test Game

Post by icekiller8002 » Mon Aug 06, 2018 7:45 pm

Darlex wrote:
Mon Aug 06, 2018 3:20 am
Image
*Cough cough* That was a bad joke... sorry
despite this post being really old, i lol'd so hard at that. good job. :crazy:

Code: Select all

function love.draw()
  love.graphics.print("obey")
end

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Darlex
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Re: Improved Collision Test Game

Post by Darlex » Wed Aug 08, 2018 7:24 pm

icekiller8002 wrote:
Wed May 02, 2018 12:01 am
I'm thinking of making a game like what you see on the .love project, so I went ahead and made one to test core features
I have an idea: Let each map have a folder with the map (.jpg) and the data of each NPC and extra things (.txt/.lua) like:

Code: Select all

map = {name="Poopy Town",id=00001}
map.npc = {a= {msg = {"HAHAHAHAAHAHAAA","I really love cupcakes"},spr="boy.png"}, b = {msg = {"h"},spr="girl.png"}}
ERROR

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