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The Other Cemetery

Posted: Tue Oct 23, 2018 3:13 pm
by elendiel7
Hi everyone,

I started working on my first love2d game on September 25th, 2018. I'm about to release the full version sometime in December or early January of next year. The code itself is licensed under the Open Source Eventually License or OSE for short. Several conversion dates are listed for different builds of the game, but all of them will eventually convert to CC0.

Beta 1 Build for Windows on Love 11.1
https://drive.google.com/open?id=1Qtofu ... iC0I76R94I

Website
https://www.darksectorstudios.com

Love2d Workflow video
https://youtu.be/SD7M0aaUHmI

If you could like (or dislike), comment and subscribe (or ... gosh, subscribe and then unsubscribe if you feel like it), I would really appreciate it!

Thanks so much!

Also, this library is awesome!

Re: Project Disconnected - A work in progress

Posted: Sun Oct 28, 2018 10:31 pm
by elendiel7
So after almost a week of development since my last post, I have a little alpha teaser for anyone who is interested.

https://youtu.be/z3yJcON3meo

I would best describe this as a mini open world game, with a focus on story building. I'm being inspired by a lot of things. Pokemon, The Endless, Hereditary and a few stories I grew up reading as a kid.

I spent the better part of last week finishing up all the libraries I need to produce content, so now I get to push this story ahead and hopefully release something playable for everyone in the next few days. It won't be the full game, but hopefully it'll be enough to spark some interest in the project going forward.

As always, feel free to subscribe to my youtube channel! I'm going to be pushing content to it quite frequently.

Re: Project Disconnected - A work in progress

Posted: Sun Oct 28, 2018 10:45 pm
by Sir_Silver
Hmm, first love game, but definitely not your first game ever, right?

Re: Project Disconnected - A work in progress

Posted: Sun Oct 28, 2018 11:57 pm
by elendiel7
Sir_Silver wrote: Sun Oct 28, 2018 10:45 pm Hmm, first love game, but definitely not your first game ever, right?
Well, I've developed little games on and off when I was little. They were just ascii based games similar to nethack. Nothing as annoying as disconnected though!

That being said, I've been developing for almost 10 years now. So, since I was 14 I've had the opportunity to write both hobbyist and professional grade software. My little crowning achievement was a physics simulation framework that I wrote from scratch to probe a dark matter theory called the dark sector.

Re: Project Disconnected - A work in progress

Posted: Sun Nov 04, 2018 1:41 am
by elendiel7
Hi everyone,

So I have some pretty good news. First off, I released a new video which you can view here -> https://youtu.be/CJc61g_tPDQ

Second, I've decided to release alpha 2 ahead of time. You can download a zip of the file here -> https://drive.google.com/open?id=1OQJnJ ... soEkeOZAI1

I have built it on version 11.1

I was meaning to release alpha 1 earlier in the week, but during internal testing between myself and friends, it seemed appropriate to let it bake a little more.

Controls currently -> wasd for movement, esc to open up menu.

Known issues with Alpha 2
  • Options menu does not work
  • Loading crashes the client
  • Collisions and tile layering is inconsistent
  • Default sound volume may be considered loud
  • Characters will occasionally jitter back and forth while walking
Planned changes for Beta 1
  • Fix all currently known issues
  • Text will write out, instead of just printing all of it instantly
  • Finish writing the story and placing the bones in the game
  • Obtain more subscribers on youtube :awesome:

Re: Project Disconnected - A work in progress

Posted: Sun Nov 04, 2018 4:22 am
by gg
!SUPPORT

Re: Project Disconnected - A work in progress

Posted: Thu Nov 08, 2018 11:14 pm
by randomnovice
Hi there,
I encountered a bug trying to get this game to load.
Any ideas?

Code: Select all

Error

src/save/saving.lua:0: saves/save1.lua: No such file or directory


Traceback

[C]: in function 'store'
src/save/saving.lua: in function 'StoreSaveData'
src/newgame/newgame.lua: in function ''
src/newgame/newgame.lua: in function <src/newgame/newgame.lua:0>
[C]: in function 'xpcall'

Re: Project Disconnected - A work in progress

Posted: Fri Nov 09, 2018 3:29 pm
by elendiel7
randomnovice wrote: Thu Nov 08, 2018 11:14 pm Hi there,
I encountered a bug trying to get this game to load.
Any ideas?
There may not be a consistent workaround at the moment. I'll fix and test a bit more for the next build. Sorry!

Re: Project Disconnected - A work in progress

Posted: Fri Nov 09, 2018 4:22 pm
by elendiel7
Okay, so I went back to alpha 2 and fixed the issue. You can use the link here https://drive.google.com/open?id=1OQJnJ ... soEkeOZAI1 or the one above.

Note, this build is relatively old now. I've fixed just about everything I wanted to for Alpha 3/Beta 1 including some minor things like adding a flicker bar when you're typing as a visual indication.

Re: Project Disconnected - A work in progress

Posted: Fri Dec 07, 2018 2:49 am
by elendiel7
So, it's been awhile since my last update. The latest build, Beta 1 can be downloaded here https://drive.google.com/open?id=1Qtofu ... iC0I76R94I

The build is currently only for windows and runs on love 11.1 at the moment.

I would appreciate some feedback if possible. It's a short 15 minute experience if you like exploring.