Eclipso - Local Multiplayer shooter

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AdrianN
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Eclipso - Local Multiplayer shooter

Post by AdrianN » Wed Jun 19, 2019 11:17 pm

Hello, been developing a video game for a few months ago, because of the university, I'm working slowily. He had to pause my previous game, for continuous changes.

Status : Beta 5.4.0

More details and Source code : https://github.com/AdrianN17/Eclipso

More details and Server Source code : https://github.com/AdrianN17/Eclipso_server

Any suggestions are grateful

Status now : Slowly developing for university
Last edited by AdrianN on Tue Aug 13, 2019 6:17 am, edited 3 times in total.

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AdrianN
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Re: Eclipso - Local Multiplayer shooter

Post by AdrianN » Sun Jul 28, 2019 8:18 pm

Update:
With some free time, I can now continue coding my game

Status: Beta 4
  • Changed a little bit of my game repository.
  • Chat between lan players
  • Better code source
  • UI made with SUIT library (It was very tedious to use c++ in this project, but maybe I'll use it in the future)
  • Destructive objects(I still optimize)
I was thinking of implementing a lan server finder for clients (like minecraft or half-life) instead of write the ip

Controls:
  • "aswd" move
  • "1","2" change weapons
  • "r" recharge
  • "e" shield
  • "mouse1" shot, "mouse2" melee weapon (only in some characters)
  • "return"/"enter" open chat and close (if you click in the map when chat is open, then it hide and no send the message)
The game is still in Spanish and have 4 characters (two ld weapons and two melees/ld) and 1 map

Collisions are not implemented, so you can only move and fire.
Enemies are not implemented

Images:
Image
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eclipso.love
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AdrianN
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Re: Eclipso - Local Multiplayer shooter

Post by AdrianN » Wed Jul 31, 2019 7:53 pm

Update :
  • Add more collisions
  • Autosearch Lan Servers
  • Check if server is running in the same pc
  • Add destructive object in client
  • Better random polygons validation
I'm thinking of add password to local servers
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AdrianN
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Re: Eclipso - Local Multiplayer shooter

Post by AdrianN » Fri Aug 02, 2019 6:24 am

Update:
  • Add enemies using state machine to AI
  • Add command lines in chat (more info in repository)
  • Add status like burned, paralyzed and frozen
  • Add alert system using slab
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eclipso.love
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AdrianN
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Re: Eclipso - Local Multiplayer shooter

Post by AdrianN » Sat Aug 03, 2019 7:07 pm

Update: Status Beta 5
  • Remove bugs
  • Better clipping validation
  • Add dash movement
  • Create server (I'm still working to configurate my vps)
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Re: Eclipso - Local Multiplayer shooter

Post by AdrianN » Fri Aug 09, 2019 4:59 pm

Update: Status Beta 5.4.0
  • Add simulation in client
  • Add other map
  • Add 'better' ui - I need to make it better hehe
  • Fix Enemies AI collapse when catch two players
  • Fix some bugs
  • Server created - source code available - test using lovec.exe
  • Server comand lines using lovecmd - check the repository
If you create server with servidor.love , you need to write the ip in Online Multiplayer whether it's LAN or cloud
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eclipso.love
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tngk
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Re: Eclipso - Local Multiplayer shooter

Post by tngk » Tue Aug 13, 2019 1:35 pm

no english version? i clicked configuration and its blank

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AdrianN
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Re: Eclipso - Local Multiplayer shooter

Post by AdrianN » Tue Aug 20, 2019 4:42 am

tngk wrote:
Tue Aug 13, 2019 1:35 pm
no english version? i clicked configuration and its blank
Hi, sorry, but at the moment I don't added anything in configuration screen
I'm still working in the game
To add english version I need first create the language file and distribute in the entities/scenes.
I shall take note.

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