GMTK Jam 2019

Show off your games, demos and other (playable) creations.
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Joined: Mon May 07, 2018 9:46 pm

Re: GMTK Jam 2019

Post by NicMagnier » Fri Aug 09, 2019 11:16 am

Thanks for mentionning our game Chronodog :D

One of the mechanic in our game is thet you see a button up close and at each solved puzzle we zoom out the camera to reveal more potential puzzle. To manage the zoom out and because it's a jam I wanted to have a quick and dirty solution so I just load a 8000 by 6000 image and use it as our environment. To my surprise Löve (well SDL) handled it quite well. There is some hickups for time to time on some computer especially the first the cockpit is shown (I guess the texture is sent to the GPU memory only at this moment?). But overall it run fin and look fine.


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