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Re: cave game - generic terraria clone

Posted: Wed Aug 28, 2019 1:52 pm
by milon
Fun game!!

And water is pretty hilarious - you can mine it with the pick, trees and leaves prevent water from flowing, and it falls *really* slowly. That's not criticism - I actually enjoyed that. Even though I'm pretty sure it's not the long term goal. ;)

My one real (small) complaint is what happens when you dig/build/whatever, leave the area, and come back. Everything is reset. I assume the world isn't just generated in chunks, but also forgotten in chunks too. And I assume that isn't planned for the long term either.

Oh, and I also couldn't figure out how to use ropes. I got them placed, but can't figure out how to climb.

Re: cave game - generic terraria clone

Posted: Wed Aug 28, 2019 7:44 pm
by josh_uu
Thanks milon! To grab onto the rope, try presssing W. (I can't remember if I had implemented rope mechanics by the time I uploaded that .love file) As far as water goes, I might just leave it for comedic effect. Chunks will be permanent once I get around to implementing saving and loading though. :)

I've also started posting updates onto an page if anybody wants to keep track of progress.

Re: cave game - generic terraria clone

Posted: Fri Sep 20, 2019 6:15 pm
by josh_uu
Heyo! I've been working on things for a little while longer, and i've managed to get a lot more than I expected done.

Tri-color, multithreaded lighting has been implemented, along with threaded file I/O for world loading and saving. I've also gotten a menu for the game, so you can save and load from several different worlds. There's a lot of other crap too, but I don't have much time to type at the moment.

Thank you everyone for your suggestions and help with finding issues!


Posted: Fri Oct 18, 2019 10:41 pm
by Nobody5050
Awesome game! Love the comedic water. (Dont stop posting updates here) maybe try adding generation in the sky.

Re: cave game - generic terraria clone

Posted: Wed Oct 30, 2019 8:59 pm
by Jasoco
Jeeper wrote:
Tue Aug 27, 2019 7:14 pm
Not entirely sure what you mean by clamping velocity, but what I usually have in the start of love.update(dt) is:
if dt > 0.1 then dt = 0.1 end
dt = math.min(dt, 0.1) works just as well. Don't know if there's any performance issues. (Negligible if any)

Re: cave game - generic terraria clone

Posted: Wed Dec 04, 2019 10:36 pm
by josh_uu
Oi everyone, it's been some time since I posted. I don't have anything particularly impressive to show off this time. I've spent the last while just refining and polishing up some aspects of the game. It should be more stable, and much more enjoyable to play now.

I think i'll put the project away for a bit. Progress has grinded to a halt, and i'm getting frustrated with my efforts.
With that in mind, i've included the .love file in case anybody would like to play around with the code, or pick the project up.
Please message me if you've got any questions about the game/code, or if you find some glitches.

Thanks for all of your encouraging comments and help!

Grab the new download here:

I'm aware that the world creation menu won't let you type in a name for the world. You can still create the world, but i'll fix that soon.