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Presenting my game-in-progress, Oakhill Chronicles!

Posted: Sat Feb 08, 2020 5:32 am
by Sky_Render

In case the video doesn't load, here's a link.

I've decided to develop a rather ambitious title here called Oakhill Chronicles. It's going to combine farming sim with side-scroller (they're going to be two separate-but-heavily-related engines), with a healthy heaping dose of story to help tie it all together. The planned scope is significant, probably more than is really wise for a single-person development "team" to tackle, but I don't like the idea of compromising when I have no limits besides those I put on myself.

That video showcases the progress made in the first 37 days of development (about 20 of those days the code base has been actively developed; the bulk of the graphical assets developed so far aren't showcased). Other than LOVE itself, all of the code is written by me with some help on occasion from others in understanding the concepts behind certain processes; I develop my own code from what I learn from their advice and examples.

I don't have a planned release date yet, but I do have a lot planned for the game's future! This is going to be an interesting year, that's for sure...

Re: Presenting my game-in-progress, Oakhill Chronicles!

Posted: Mon Feb 10, 2020 4:49 am
by D0NM
It looks nice.
Are you going to add little gardening helpers or other units?

Re: Presenting my game-in-progress, Oakhill Chronicles!

Posted: Tue Feb 11, 2020 4:38 am
by Sky_Render
D0NM wrote: Mon Feb 10, 2020 4:49 am It looks nice.
Are you going to add little gardening helpers or other units?
That's not planned at the moment, no. There are going to be townspeople, of course, and monsters in the dungeons, but not really any plans for farmhands of any sort right now.

Re: Presenting my game-in-progress, Oakhill Chronicles!

Posted: Sat Feb 15, 2020 2:29 am
by Sky_Render


Here's the latest footage of development! Lighting, tilling, trenching, plant mortality, and the beginnings of the sidescrolling engine are this week's conquests.

Re: Presenting my game-in-progress, Oakhill Chronicles!

Posted: Sun Feb 16, 2020 7:52 pm
by MarvelME
looks promising, and has platformer mechanics too, fun

Re: Presenting my game-in-progress, Oakhill Chronicles!

Posted: Thu Mar 19, 2020 1:39 pm
by ChicoGameDev
Hi,

Nice work !

Juste by curiosity how does your lights work ? Shader or something else ?

Keep it up !


Regards,