Tiny Places

Show off your games, demos and other (playable) creations.
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Lafolie
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Re: Tiny Places

Post by Lafolie »

Hey, this is cool, 14 year-old me would have loved this! It reminds me of 'Network RPGMaker' that was floating around at the time.
What is the motivation for doing the backend in Java though? Seems like an odd decision to me.
Do you recognise when the world won't stop for you? Or when the days don't care what you've got to do? When the weight's too tough to lift up, what do you? Don't let them choose for you, that's on you.
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Varkas
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Re: Tiny Places

Post by Varkas »

Thanks!

All my former projects were written in Java, so for me the odd part is a client in Lua. I felt more confident to have the server written in Java. I don't think I can give a good reason beyond that I had very little Lua skills at the start of the project and felt worried about multithreading in Lua.

Edit: At this point I have converted most maps to floating islands. But progress is very slow.
Edit 2: I think the desert isle is the best looking so far.
005-isle_desert.jpg
005-isle_desert.jpg (345.37 KiB) Viewed 4061 times
In soviet russia, code debugs you.
mathSnail
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Joined: Sat Jan 22, 2022 8:41 pm

Re: Tiny Places

Post by mathSnail »

this is cool. I like the player character too.
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