LoveQuest !

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bartbes
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Re: LoveQuest !

Post by bartbes » Fri Aug 14, 2009 10:17 am

qubodup wrote::(

Code: Select all

$ love LoveQuest.love 
This is LOVE 0.5.0 (Salted Nuts).

INIT love.filesystem [PhysFS]
INIT love.graphics [OpenGL/DevIL/FreeType]
INIT love.audio [SDL_mixer]
INIT love.timer [SDL]
INIT love.mouse [SDL]
INIT love.keyboard [SDL]
INIT love.physics [Box2D]
INIT love.lib [LuaSocket] 
INIT love.joystick [SDL]
INIT love.system [Generic]
Could not set video mode: Couldn't find matching GLX visual
Could not set video mode: Couldn't find matching GLX visual
Could not set display mode.
QUIT love.system [Generic]
QUIT love.joystick [SDL]
QUIT love.lib [LuaSocket] 
QUIT love.physics [Box2D]
QUIT love.keyboard [SDL]
QUIT love.mouse [SDL]
QUIT love.timer [SDL]
QUIT love.audio [SDL_mixer]
QUIT love.graphics [OpenGL/DevIL/FreeType]
QUIT love.filesystem [PhysFS]
I'm on Linux. Other LÖVE games run fine..
I had that too, moving some stuff out of the game.conf solved it for me, maybe it's the aa setting. (4 is the max value for aa I could find)

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qubodup
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Re: LoveQuest !

Post by qubodup » Fri Aug 14, 2009 5:30 pm

bartbes wrote:the aa setting. (4 is the max value for aa I could find)
that fixed it for me!
lg.newImage("cat.png") -- made possible by lg = love.graphics
-- Don't force fullscreen (it frustrates those who want to try your game real quick) -- Develop for 1280x720 (so people can make HD videos)

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bartbes
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Re: LoveQuest !

Post by bartbes » Fri Aug 14, 2009 5:51 pm

docs wrote:Most machines which support this feature support 1, 2 and 4 FSAA buffers.
qubodup confirmed he was using the nvidia driver as well, so it might be limited by the linux nvidia drivers, or linux, or something entirely different :P
I do know I can get up to 16x on windows.

Neolitik
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Re: LoveQuest !

Post by Neolitik » Sun Aug 16, 2009 7:01 pm

Thank for all post !


i dont sea the AA *8 sorry !
i have work on the script system ..pathfiding ( it's kill me) !

New version coming !

by :roll:

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Jasoco
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Re: LoveQuest !

Post by Jasoco » Sun Aug 16, 2009 9:07 pm

Man, path finding is complicated. Good luck! What does your game need pathfinding for though? If everything is scripted I'd think you'd just specify the other character's movements absolutely.

Neolitik
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Re: LoveQuest !

Post by Neolitik » Mon Aug 17, 2009 6:05 am

hello !

Lovequest it' s an aventure game , i think mouse controle for the game it' s most better.
Pathfiding is hard to understand ^^, but i have understand it !

by :P !

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farvardin
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Re: LoveQuest !

Post by farvardin » Sat Sep 05, 2009 2:52 pm

nice demo and showcase!

paclito
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Re: LoveQuest !

Post by paclito » Sun Sep 06, 2009 8:41 am

I've write this thread some time ago, I think it can help you on A* path finding
http://love2d.org/forum/viewtopic.php?f=5&t=845

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