[WIP] Dust: Battle Beneath Demo

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Gunroar:Cannon()
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[WIP] Dust: Battle Beneath Demo

Post by Gunroar:Cannon() »

Hey everyone!
*Everyone*: Hey, Gunroar
*That one guy*: *grunts*
(or more like everyone:*grunts*, that one guy:"Hey, Gunroar" :rofl:)

I released a touchscreen (android, maybe ios) shooter game that I've been working on for a while and I'd really like it if people gave me some feedback on the game. I've removed most of the buggy-the really buggy -stuff.

FEATURES
-It can do LAN multiplayer.(up to 8? A little buggy)
-Has rushed tutorial
-Side scroller shooter mechanics
-Bots! Yes, AI. That shoots things. And finds you. Not perfect yet
but they can still clap your cheeks
-Different types of bullets
-Building with different types of blocks
-A rushed tutorial, did I already say that?

SOME HELP ON PLAYING

-The left joystick is for moving and jumping, right joystick is for shooting.

-The top left panels are for changing bullets if you collected any more from crates.

-If you have to many bullets and want to collect a fourth one, tap on one you want to replace with that 4th one(you can only carry 3 max.

-Top left panels are for tiles, you can collect those small tiles that drop when you shoot a wall. Play tutorial to learn more.

-Arrows next to right joystick are for placing blocks. Please give critique on controls and graphics as well as gameplay. :)

KNOWN BUGS
-Moving of animx animation stops after a while, doesn't affect gameplay but affects the laws of the universe as we know it.

***Even if it's these bugs you see, bugs found are welcome***
Screenshot, how it runs on mine. Dialog might be buggy for some
Screenshot, how it runs on mine. Dialog might be buggy for some
Screenshot_2021-05-16-23-00-45.png (470.51 KiB) Viewed 3165 times
All comments appreciated :)
Attachments
dust.love
(UPDATED: FIXES GRENADE BULLET ERROR)
The oowee, goowee, just a little less dusty, love file.
(9.53 MiB) Downloaded 69 times
Last edited by Gunroar:Cannon() on Tue May 18, 2021 9:20 am, edited 5 times in total.
Why can't pirates code in lua? Because they spend to much time at C! :P

-It might look like nonsense :roll: but there's so much proof.
-Some more if you pls... :? .
It has to be real then, all that talk about the end :shock: .
-How to be saved :huh:
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darkfrei
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Re: [WIP] Dust: Battle Beneath Demo

Post by darkfrei »

Twice started the training:
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togFox
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Re: [WIP] Dust: Battle Beneath Demo

Post by togFox »

If I got $1 every time I saw 'a nil value' I'd be able to retire to Florida.
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Gunroar:Cannon()
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Re: [WIP] Dust: Battle Beneath Demo

Post by Gunroar:Cannon() »

darkfrei wrote: Mon May 17, 2021 8:49 pm Twice started the training:
Oh my, thank you, I fixed it. That's from grenades which I don't really test/touch in development, so the code ended up being outdated.
togFox wrote: Mon May 17, 2021 9:54 pm If I got $1 every time I saw 'a nil value' I'd be able to retire to Florida.
Image
:o :o :ultrahappy: .
nil values like what? Is it from multiplayer? That might be bug prone. If not then which nil values. Like just a few examples, maybe just enough so I can fix it and turn it into just a nice vacation in florida.
Why can't pirates code in lua? Because they spend to much time at C! :P

-It might look like nonsense :roll: but there's so much proof.
-Some more if you pls... :? .
It has to be real then, all that talk about the end :shock: .
-How to be saved :huh:
togFox
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Posts: 207
Joined: Sat Jan 30, 2021 9:46 am

Re: [WIP] Dust: Battle Beneath Demo

Post by togFox »

sorry. Not your code. Lua in general. :)
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Gunroar:Cannon()
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Re: [WIP] Dust: Battle Beneath Demo

Post by Gunroar:Cannon() »

togFox wrote: Tue May 18, 2021 12:54 am sorry. Not your code. Lua in general. :)
Oh, I see. You might as well hire Kanye West as your butler then, with all those nil values :crazy:

Any one have comments on gameplay, suggestions, critic, etc.
Why can't pirates code in lua? Because they spend to much time at C! :P

-It might look like nonsense :roll: but there's so much proof.
-Some more if you pls... :? .
It has to be real then, all that talk about the end :shock: .
-How to be saved :huh:
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darkfrei
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Posts: 253
Joined: Sat Feb 08, 2020 11:09 pm

Re: [WIP] Dust: Battle Beneath Demo

Post by darkfrei »

Gunroar:Cannon() wrote: Tue May 18, 2021 2:29 am
togFox wrote: Tue May 18, 2021 12:54 am sorry. Not your code. Lua in general. :)
Oh, I see. You might as well hire Kanye West as your butler then, with all those nil values :crazy:

Any one have comments on gameplay, suggestions, critic, etc.
1) First I've tried to play alone, but here was just multiplayer.
2) After training launch I've not expected that here is another character.
3) I've understand how to run, but other buttons was not clear.
4) After a while I've understood that that second joystick can shoot.
5) Here is no fast way (one button solution) to play this training again.

Maybe some color highlighting to main buttons in main menu; swap tile colors: dark ground tiles, light cave tiles.
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Gunroar:Cannon()
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Re: [WIP] Dust: Battle Beneath Demo

Post by Gunroar:Cannon() »

darkfrei wrote: Tue May 18, 2021 8:07 am
1) First I've tried to play alone, but here was just multiplayer.
2) After training launch I've not expected that here is another character.
3) I've understand how to run, but other buttons was not clear.
4) After a while I've understood that that second joystick can shoot.
5) Here is no fast way (one button solution) to play this training again.
Thanks for the feedback, I really need it.
1) Yeah, the only single player mode is in training; training and tutorial.

2) Haha, there should be an option to add bots to your training, but I wanted to release it now, as implementing that option is possible for me, but would take some time. So I just put a bot to allow testing of bot AI. Tutorial has 2 bots, black one attacks, clone helps you.

3) I suspect you're talking about multiplayer, maybe training too, hmmm, I thought it was straight forward, ... I see. There should be a help section explaining that.

4) The tutorial is supposed to explain how to use controls but I didn't have time to implement it, I'll add a segment in the top post saying how to play. Though the tutorial is rushed it does explain some things(like getting blocks)

5) Hmmm... You could exit in the menu then it will take you back to the training menu.
darkfrei wrote: Tue May 18, 2021 8:07 am Maybe some color highlighting to main buttons in main menu; swap tile colors: dark ground tiles, light cave(wall) tiles.
Hmmm, I'll try it. Any one else think this or have anything else.

EDIT: I tried what you said. Hmmm. I don't know, dark tiles seem to represent space, anyone have another opinion?
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Screenshot_2021-05-18-10-29-47.png (514.8 KiB) Viewed 3026 times
Screenshot_2021-05-18-10-28-00.png
Screenshot_2021-05-18-10-28-00.png (199.61 KiB) Viewed 3026 times
Why can't pirates code in lua? Because they spend to much time at C! :P

-It might look like nonsense :roll: but there's so much proof.
-Some more if you pls... :? .
It has to be real then, all that talk about the end :shock: .
-How to be saved :huh:
User avatar
Gunroar:Cannon()
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Posts: 344
Joined: Thu Dec 10, 2020 1:57 am

Re: [WIP] Dust: Battle Beneath Demo

Post by Gunroar:Cannon() »

Hmmm...any input on the bot AI as it is now?
Now I just need to port it to desktop/computers...but I wonder how with the joysticks. Anyway I'll try and find a way...
Why can't pirates code in lua? Because they spend to much time at C! :P

-It might look like nonsense :roll: but there's so much proof.
-Some more if you pls... :? .
It has to be real then, all that talk about the end :shock: .
-How to be saved :huh:
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