Alchemist, a "traditional" roguelike

Show off your games, demos and other (playable) creations.
User avatar
Spellweaver
Prole
Posts: 7
Joined: Fri May 08, 2020 8:42 pm

Alchemist, a "traditional" roguelike

Post by Spellweaver »

Alchemist is my project, a year in development, of a roguelike RPG about alchemy and crafting. It has a somewhat unique crafting system and approach to combat based on studying your enemies and preparing the proper tools beforehand, as well as careful resource management.
Current version is 0.0.2 as it's so far from completion but the game is fully playable at this stage and has reasonable amount of content for several hours at least.
Here is the link to the game's itch.io page.
And here's also a video of me briefly covering the updates made over those 6 months.
User avatar
Gunroar:Cannon()
Party member
Posts: 1085
Joined: Thu Dec 10, 2020 1:57 am

Re: Alchemist, a "traditional" roguelike

Post by Gunroar:Cannon() »

Cool, looks like it's come a long way. I like the part about being able to interact with most things. Will try and check it out.
The risk I took was calculated,
but man, am I bad at math.

-How to be saved and born again :huh:
User avatar
ReFreezed
Party member
Posts: 612
Joined: Sun Oct 25, 2015 11:32 pm
Location: Sweden
Contact:

Re: Alchemist, a "traditional" roguelike

Post by ReFreezed »

This looks promising. Nice work so far.
Tools: Hot Particles, LuaPreprocess, InputField, (more) Games: Momento Temporis
"If each mistake being made is a new one, then progress is being made."
User avatar
milon
Party member
Posts: 472
Joined: Thu Jan 18, 2018 9:14 pm

Re: Alchemist, a "traditional" roguelike

Post by milon »

Very cool! Reminds me of the old Exile (remade as Avernum) series by Spiderweb Software - and that's a good thing! :D
Any code samples/ideas by me should be considered Public Domain (no attribution needed) license unless otherwise stated.
User avatar
Spellweaver
Prole
Posts: 7
Joined: Fri May 08, 2020 8:42 pm

Re: Alchemist, a "traditional" roguelike

Post by Spellweaver »

Hey guys. I'd just like to mention that I've made another public release. It's quite a large one, and it took me "only" 8 months.
Here is a post on itch, with changelog and stuff.
User avatar
Spellweaver
Prole
Posts: 7
Joined: Fri May 08, 2020 8:42 pm

Re: Alchemist, a "traditional" roguelike

Post by Spellweaver »

Hey.
Just had another large release.
User avatar
ReFreezed
Party member
Posts: 612
Joined: Sun Oct 25, 2015 11:32 pm
Location: Sweden
Contact:

Re: Alchemist, a "traditional" roguelike

Post by ReFreezed »

Congrats on the new release! It's been interesting following the development of this game.
Tools: Hot Particles, LuaPreprocess, InputField, (more) Games: Momento Temporis
"If each mistake being made is a new one, then progress is being made."
User avatar
lune
Prole
Posts: 9
Joined: Thu Sep 22, 2016 10:03 am
Location: France

Re: Alchemist, a "traditional" roguelike

Post by lune »

Very nice UI ! Did you manage it yourself, or are you using an existting lib for the UI ?
User avatar
Spellweaver
Prole
Posts: 7
Joined: Fri May 08, 2020 8:42 pm

Re: Alchemist, a "traditional" roguelike

Post by Spellweaver »

It's all self-written. I will maybe make a lib of my own at some point, but currently the code is a complete mess.
User avatar
Spellweaver
Prole
Posts: 7
Joined: Fri May 08, 2020 8:42 pm

Re: Alchemist, a "traditional" roguelike

Post by Spellweaver »

Hello there.
I'd like to inform you that Sulphur Memories: Alchemist has a Steam page now, and is coming on Steam this autumn.
Here is also the trailer.
Post Reply

Who is online

Users browsing this forum: ShoesForClues and 14 guests