Star Couriers - inspired by FTL (Faster than Light)

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Gunroar:Cannon()
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Re: Space Couriers - inspired by FTL (Faster than Light)

Post by Gunroar:Cannon() »

BTW, totally following with interest. You had me at AI...and space...and adventure...and-forget it :P
Why can't pirates code in lua? Because they spend to much time at C! :P

-It might look like nonsense :roll: but there's so much proof.
-Some more if you pls... :? .
It has to be real then, all that talk about the end :shock: .
-How to be saved :huh:
togFox
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Re: Space Couriers - inspired by FTL (Faster than Light)

Post by togFox »

Glad you're keen.

Version 0.03 is released on itch.io:

https://togfox.itch.io/space-couriers

Password = ftl

It's playable. No sound. Rough graphics. Some text place holders. Unbalanced.

But playable. :)
togFox
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Re: Space Couriers - inspired by FTL (Faster than Light)

Post by togFox »

Version 0.04 is released on itch (for free).

https://togfox.itch.io/space-couriers

password = ftl

I have to say, this is coming very feature complete - it excites even me. :) I have many many many months of graphics overhaul to do but the game is playable (but unbalanced) and that's such a cool feeling. :)
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GVovkiv
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Re: Space Couriers - inspired by FTL (Faster than Light)

Post by GVovkiv »

It's only me, or game have some memory leaks?
(And that only main menu)
Untitled.png
Untitled.png (2.3 KiB) Viewed 5348 times
And it keeps growing
togFox
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Re: Space Couriers - inspired by FTL (Faster than Light)

Post by togFox »

It's entirely possible. Would love to know how to detect and fix.

Could those just be images? I haven't converted single images into sprite sheets yet.
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GVovkiv
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Re: Space Couriers - inspired by FTL (Faster than Light)

Post by GVovkiv »

togFox wrote: Sat Aug 14, 2021 6:26 am It's entirely possible. Would love to know how to detect and fix.

Could those just be images? I haven't converted single images into sprite sheets yet.
I don't know why, but it happens only when i open game via exe file, if i open that with unpacked source (via pointing to main.lua, not .love archive) it works as it intendent
dusoft
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Re: Space Couriers - inspired by FTL (Faster than Light)

Post by dusoft »

togFox wrote: Sat Aug 14, 2021 6:26 am It's entirely possible. Would love to know how to detect and fix.

Could those just be images? I haven't converted single images into sprite sheets yet.
Check garbage collection methods listed here:
https://www.tutorialspoint.com/lua/lua_ ... ection.htm
togFox
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Re: Star Couriers - inspired by FTL (Faster than Light)

Post by togFox »

v7 is released on itch.io (for free): https://togfox.itch.io/star-couriers (password = ftl)

Image

Image

Image

Lots more polish, bug fixes and balancing to come.

password = ftl
dusoft
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Re: Star Couriers - inspired by FTL (Faster than Light)

Post by dusoft »

togFox wrote: Sun Aug 29, 2021 2:50 am v7 is released on itch.io (for free): https://togfox.itch.io/star-couriers (password = ftl)

Image

Image

Image

Lots more polish, bug fixes and balancing to come.

password = ftl
Could you build for Linux as well?
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GVovkiv
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Re: Star Couriers - inspired by FTL (Faster than Light)

Post by GVovkiv »

Could you build for Linux as well?
Well, you can simply unzip archive with game and then (again) unzip .exe file
So you can make it .love and run or run from main.lua
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