Page 2 of 3

Re: Space Couriers - inspired by FTL (Faster than Light)

Posted: Wed Aug 04, 2021 11:01 pm
by Gunroar:Cannon()
BTW, totally following with interest. You had me at AI...and space...and adventure...and-forget it :P

Re: Space Couriers - inspired by FTL (Faster than Light)

Posted: Thu Aug 05, 2021 1:14 am
by togFox
Glad you're keen.

Version 0.03 is released on itch.io:

https://togfox.itch.io/space-couriers

Password = ftl

It's playable. No sound. Rough graphics. Some text place holders. Unbalanced.

But playable. :)

Re: Space Couriers - inspired by FTL (Faster than Light)

Posted: Sat Aug 14, 2021 3:36 am
by togFox
Version 0.04 is released on itch (for free).

https://togfox.itch.io/space-couriers

password = ftl

I have to say, this is coming very feature complete - it excites even me. :) I have many many many months of graphics overhaul to do but the game is playable (but unbalanced) and that's such a cool feeling. :)

Re: Space Couriers - inspired by FTL (Faster than Light)

Posted: Sat Aug 14, 2021 5:56 am
by GVovkiv
It's only me, or game have some memory leaks?
(And that only main menu)
Untitled.png
Untitled.png (2.3 KiB) Viewed 9456 times
And it keeps growing

Re: Space Couriers - inspired by FTL (Faster than Light)

Posted: Sat Aug 14, 2021 6:26 am
by togFox
It's entirely possible. Would love to know how to detect and fix.

Could those just be images? I haven't converted single images into sprite sheets yet.

Re: Space Couriers - inspired by FTL (Faster than Light)

Posted: Sat Aug 14, 2021 10:43 am
by GVovkiv
togFox wrote: Sat Aug 14, 2021 6:26 am It's entirely possible. Would love to know how to detect and fix.

Could those just be images? I haven't converted single images into sprite sheets yet.
I don't know why, but it happens only when i open game via exe file, if i open that with unpacked source (via pointing to main.lua, not .love archive) it works as it intendent

Re: Space Couriers - inspired by FTL (Faster than Light)

Posted: Mon Aug 16, 2021 10:41 am
by dusoft
togFox wrote: Sat Aug 14, 2021 6:26 am It's entirely possible. Would love to know how to detect and fix.

Could those just be images? I haven't converted single images into sprite sheets yet.
Check garbage collection methods listed here:
https://www.tutorialspoint.com/lua/lua_ ... ection.htm

Re: Star Couriers - inspired by FTL (Faster than Light)

Posted: Sun Aug 29, 2021 2:50 am
by togFox
v7 is released on itch.io (for free): https://togfox.itch.io/star-couriers (password = ftl)

Image

Image

Image

Lots more polish, bug fixes and balancing to come.

password = ftl

Re: Star Couriers - inspired by FTL (Faster than Light)

Posted: Mon Aug 30, 2021 7:10 pm
by dusoft
togFox wrote: Sun Aug 29, 2021 2:50 am v7 is released on itch.io (for free): https://togfox.itch.io/star-couriers (password = ftl)

Image

Image

Image

Lots more polish, bug fixes and balancing to come.

password = ftl
Could you build for Linux as well?

Re: Star Couriers - inspired by FTL (Faster than Light)

Posted: Mon Aug 30, 2021 8:06 pm
by GVovkiv
Could you build for Linux as well?
Well, you can simply unzip archive with game and then (again) unzip .exe file
So you can make it .love and run or run from main.lua