Audio Tree: abandonment issues

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Nixola
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Re: Audio Tree

Post by Nixola »

Didn't you write you were going to create a non-canvas mode? I was just thanking you 'cause of that...
lf = love.filesystem
ls = love.sound
la = love.audio
lp = love.physics
lt = love.thread
li = love.image
lg = love.graphics
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StoneCrow
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Re: Audio Tree

Post by StoneCrow »

sorry for the confusion, ive already done a non canvas mode. Was just asking if your pc runs graphics very well, so i can get an idea of whether its worth me making some of the better graphics compatible with people who cant use canvases.
Dull but sincere filler.
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Nixola
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Re: Audio Tree

Post by Nixola »

I've got a netbook, I don't think I could run better graphics...
EDIT: I just discovered that I actually support canvases and npot and that the Windows' graphic driver (not the default one) sucks.
lf = love.filesystem
ls = love.sound
la = love.audio
lp = love.physics
lt = love.thread
li = love.image
lg = love.graphics
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Roland_Yonaba
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Re: Audio Tree

Post by Roland_Yonaba »

StoneCrow wrote:sorry for the confusion, ive already done a non canvas mode.
Thanks for thinking about that. My PC don't support Canvas, too.
monkyyy
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Re: Audio Tree

Post by monkyyy »

u should send me a copy in case all ur backups stop working >__>
<__<
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StoneCrow
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Re: Audio Tree

Post by StoneCrow »

:ultrahappy: well shouldnt be long till i have the first demo out. got the trees playing music and the synthesizer all in and working, just gotta get some more support for the effects.
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Roland_Yonaba
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Re: Audio Tree

Post by Roland_Yonaba »

StoneCrow wrote::ultrahappy: well shouldnt be long till i have the first demo out. got the trees playing music and the synthesizer all in and working, just gotta get some more support for the effects.
Definitely :cool:
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StoneCrow
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Re: Audio Tree

Post by StoneCrow »

Demo still not here, sorry....
But I have just written a new debug system (S.I.P), which will let me view and edit any global variable in the game temporarily without having to tamper with code. This means faster testing! Just haven't worked out how to allow it to access variables within tables yet, but this will do for now.
Other than that I've been testing the way trees work and ironing out bugs while adding support for the effects panel in the area where you create new sounds.
Image
Expect more news soon !
Dull but sincere filler.
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Roland_Yonaba
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Re: Audio Tree

Post by Roland_Yonaba »

StoneCrow wrote:But I have just written a new debug system (S.I.P), which will let me view and edit any global variable in the game temporarily without having to tamper with code. This means faster testing!
I might be interested in. How did you wrote this ?
Guess you used the Lua's built-in debug lib.
I might be interested in it!
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StoneCrow
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Re: Audio Tree

Post by StoneCrow »

Well atm it only uses the _G global lua table, been trying to figure out how to access deeper into tables than the first level, but its not really necessary atm.
Here are some versions for you if your interested.
SIP.zip
(7.08 KiB) Downloaded 119 times
SIP.love
(3.5 KiB) Downloaded 130 times
Just press F1 to open it up and the only editable thing in the test is the base variable. It uses my viable input, typed input and stringsplit functions aswell; they are so basic though i dont really mind sharing them too.
Dull but sincere filler.
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