Physics determinism test

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grump
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Physics determinism test

Post by grump »

I wonder if this is guaranteed to result in the same final image everywhere.
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GVovkiv
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Re: Physics determinism test

Post by GVovkiv »

Yeah?
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grump
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Re: Physics determinism test

Post by grump »

"Everywhere" meaning every supported platform, architecture and device.
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darkfrei
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Re: Physics determinism test

Post by darkfrei »

Nothing happens
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pgimeno
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Re: Physics determinism test

Post by pgimeno »

Nice test!

Works in my desktop and phone. For the phone I had to add this line to love.draw:

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love.graphics.scale(math.min(love.graphics.getWidth()/800,love.graphics.getHeight()/600))
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knorke
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Re: Physics determinism test

Post by knorke »

looks the same on win10 64bit
grump
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Re: Physics determinism test

Post by grump »

pgimeno wrote: Fri Dec 17, 2021 10:20 am For the phone I had to add this line to love.draw:

Code: Select all

love.graphics.scale(math.min(love.graphics.getWidth()/800,love.graphics.getHeight()/600))
Ah. I guess on phones you always have to check what size the "window" is? Is love.resize being called in this situation?
gianmichele
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Re: Physics determinism test

Post by gianmichele »

M1Pro OSX 12.1

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pgimeno
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Re: Physics determinism test

Post by pgimeno »

grump wrote: Fri Dec 17, 2021 12:54 pm Ah. I guess on phones you always have to check what size the "window" is? Is love.resize being called in this situation?
I don't know, but I wouldn't rely on it as it starts in this mode. Phones are basically in forced fullscreen mode from the beginning.
grump
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Re: Physics determinism test

Post by grump »

This one scales and centers, should look correct on phones. I also didn't call physics.setMeter before. So it should still spell out "HELLO!" but it looks different from the first version.
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