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Warp Run

Posted: Sun May 27, 2012 6:07 pm
by AaronWizard
Gentlemen, I present to you Warp Run.




Your goal is to reach the exit (forever). You'll need to collect keys to open all the doors and the monsters will make your life difficult.

WASD to move by default, mouse to aim and shoot.
Be sure to collect mystery boxes, which you open with Space by default.

You may download the executable (Windows, Mac, and .love file) from Bitbucket.

Repository: https://bitbucket.org/AaronWizard/warp-run

Re: Warp Run (Beta)

Posted: Sun May 27, 2012 6:20 pm
by dreadkillz
Pretty fun. If you add joystick aiming it would make it perfect as its kinda awkward aiming with the mouse. Game reminds me of Geometry Wars where waves of enemies just come at you. I played through the first level and didn't notice any weird bugs.

Re: Warp Run (Beta)

Posted: Sun May 27, 2012 7:01 pm
by coffee
Ah rebranded... Well since last time I played seems working well without visible bugs. After I warped to second structure (that I thought would refill health) I hadn't conditions to take long more. As downsize only the "still" image of the player. Overall well done.

Re: Warp Run (Beta)

Posted: Sun May 27, 2012 7:29 pm
by AaronWizard
coffee wrote:As downsize only the "still" image of the player.
Yeah. I unfortunately do not have the skill, time, or patience to create actual animations of the characters. The static character images is something I've simply come to live with.

Of course, I wouldn't say no to any donated sprites.

Re: Warp Run (Beta)

Posted: Sun May 27, 2012 7:30 pm
by Nixola

Re: Warp Run (Beta)

Posted: Sun May 27, 2012 7:37 pm
by AaronWizard
Nixola wrote:<snip>
What sorcery is this?! (Thanks, video link fixed.)

Re: Warp Run (Beta)

Posted: Sun May 27, 2012 7:41 pm
by coffee
AaronWizard wrote:
coffee wrote:As downsize only the "still" image of the player.
Yeah. I unfortunately do not have the skill, time, or patience to create actual animations of the characters. The static character images is something I've simply come to live with.
Of course, I wouldn't say no to any donated sprites.
I could try next week try do some anims of main char if permitted. You don't mention the source of it.
Ah thank you Nicola. Now I know that mystery boxes can be open.

Re: Warp Run (Beta)

Posted: Sun May 27, 2012 9:00 pm
by AaronWizard
coffee wrote:I could try next week try do some anims of main char if permitted. You don't mention the source of it.
I drew the character myself. :neko:

Sure, I'll let you take a crack at some animations.

Update: I've implemented those back and cancel buttons for the volume prompt and key prompt screens that I said I wanted earlier. Warp Run is feature complete.
volume_back.png
volume_back.png (131.94 KiB) Viewed 12425 times

Re: Warp Run

Posted: Tue May 29, 2012 4:13 am
by AaronWizard
Bump for trailer and Windows/Mac executables.



You can get the downloads here.

Re: Warp Run

Posted: Mon Jun 04, 2012 10:19 am
by Hampton Bay
no bugs, very smooth, waves good
reminds me of ghostbusters for some strange reason...

:/

haha
ill leave it at that