Rem Psycho - Dream Simulator (+Gamepad, +fixed update)

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Gunroar:Cannon()
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Re: Rem Psycho - Dream Simulator

Post by Gunroar:Cannon() »

BrotSagtMist wrote: Tue Aug 30, 2022 8:44 pm Yea but after the popup its just a black overlay...
Oh. I guess the popup should take you to the home page (if you don't press back, my had).
I once made a game where, on the wasd part right and left where inverted, because obviously i had not tested it. So i uploaded this on a forum for people to test and they all confirmed it was fine... and then during the jam people complained...
Yea that shit happens.
Ouch :?
I am actually now using a fixed premade key binding library for this kind of games so that i never have to deal with this kind of error again. Within my game for example i request "up" and the lib checks w,up,dpad,analog sticks,numpad aaaand gravity sensors. So everything is in place now.
Nice :awesome: I'll do stuff like that for my next projects :3
The risk I took was calculated,
but man, am I bad at math.

-How to be saved and born again :huh:
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ReFreezed
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Re: Rem Psycho - Dream Simulator

Post by ReFreezed »

Gunroar:Cannon() wrote: Tue Aug 30, 2022 7:33 pm Did you click the "?" mark? I need to know this so I know whether or not to force a help popup to appear.
I did press the ? button in the main menu and read the first page or two, then I just skipped the rest. I was there for gameplay, and that popup had none. :|
BrotSagtMist wrote: Tue Aug 30, 2022 8:25 pm Yea w works for up, but i dont have a qwerts keyboard so these directions are randomly scattered for me.
So i usually use the arrow keys. But note that a game can also bypass a custom layout and use the raw keyboard letters, you might consider using that in the future, its a little change with no visible side effects for most players but instantly corrects any problem caused by non standard keyboards for those who need such.
Scancodes is the name of the feature in question.
Tools: Hot Particles, LuaPreprocess, InputField, (more) Games: Momento Temporis
"If each mistake being made is a new one, then progress is being made."
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Gunroar:Cannon()
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Re: Rem Psycho - Dream Simulator

Post by Gunroar:Cannon() »

ReFreezed wrote: Tue Aug 30, 2022 10:17 pm
I did press the ? button in the main menu and read the first page or two, then I just skipped the rest. I was there for gameplay, and that popup had none. :|
Hmmm, fair enough.

I'm trying to see if I can expand the game. Number one priority, as it seems, is to make the game slower :P But I don't really have any ideas on how to do this that much as I thought the speed was fine :rofl: (maybe level ups can take longer and less clouds).

And also right now it's an arcade game (like most game jam games I do) so I'm also thinking about what I could add to make the game more replayable (besides more character). If I can make it have more variety this would make it more roguelike, buy that's fine. Hmmm...I need ideas.
(+All this I'd me building exp for soul prison)
The risk I took was calculated,
but man, am I bad at math.

-How to be saved and born again :huh:
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Gunroar:Cannon()
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Re: Rem Psycho - Dream Simulator

Post by Gunroar:Cannon() »

I think I'll keep it the same as an arcade game and just add a bunch of content to be happier with it, like, ~10 more playable characters and a few more bosses.

On a side note...

Seems like this guy really moves around, and he levels up fast :rofl: This made me realise I should have also slowed leveling up.
The risk I took was calculated,
but man, am I bad at math.

-How to be saved and born again :huh:
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Gunroar:Cannon()
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Re: Rem Psycho - Dream Simulator

Post by Gunroar:Cannon() »

Beware of Catfishing...
Image

coming soon... :P
The risk I took was calculated,
but man, am I bad at math.

-How to be saved and born again :huh:
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Gunroar:Cannon()
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Re: Rem Psycho - Dream Simulator

Post by Gunroar:Cannon() »

A new update.
'Tis like a new game

Image

Check it out.
The risk I took was calculated,
but man, am I bad at math.

-How to be saved and born again :huh:
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Gunroar:Cannon()
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Re: Rem Psycho - Dream Simulator

Post by Gunroar:Cannon() »

I realized the last boss in the first level might be to hard, and I don't really have time to update it so people might not see some content...and well....
here are some pics I'm proud of (there are a lot I like, but just some) ...
Attachments
Technobabble, the third level modified art
Technobabble, the third level modified art
technobabble_kindlephoto-124667624.png (456.04 KiB) Viewed 2326 times
Rem Sleep first level art
Rem Sleep first level art
rem_sleep.png (40.84 KiB) Viewed 2326 times
Gif showing the process of a boss
Gif showing the process of a boss
crystal_myth.gif (100.04 KiB) Viewed 2326 times
The risk I took was calculated,
but man, am I bad at math.

-How to be saved and born again :huh:
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Gunroar:Cannon()
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Re: Rem Psycho - Dream Simulator (+Gamepad, +fixed update)

Post by Gunroar:Cannon() »

As a final goodbye to this project I added a small trailer :crazy:

The risk I took was calculated,
but man, am I bad at math.

-How to be saved and born again :huh:
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