Exploding numbers

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Pajo
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Exploding numbers

Post by Pajo »

Divide and add numbers in 2D grid to reach a stated goal

Short instructions:

- Even numbers can be divided by clicking on an empty tile next to them. (One half gets blown away from the cursor.)
- Numbers divisible by four can be exploded in four directions by clicking on them.
- Odd numbers can't be moved, but all numbers can combine with blown parts of other numbers.
- When the stated goal is reached, click on that number to progress to the next level.

- Use Undo to step back. Solve option is available at the beginning of a level
- The levels can be exported/imported to/from clipboard (experimental).

Game page


Changelog:

Mar 30 2023 0.9 UI fixes, colors, level and message tweaks, shapes, 2 new levels, some features unlock on progress
Mar 16 2023 0.8 fixed startup, more color schemes, better import check, added a level, help updated
Mar 03 2023 0.7 tweaks and fixes in UI and levels, zooming, settings menu
Feb 13 2023 0.6 tweaks (including window size on mobile screens), fixes and a few new levels
Jan 29 2023 0.5 initial release
Attachments
exploding_numbers-0.96.love
(44.27 KiB) Downloaded 17 times
screenshot.png
screenshot.png (26.45 KiB) Viewed 662 times
Last edited by Pajo on Sat Jul 22, 2023 10:55 am, edited 19 times in total.
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darkfrei
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Re: Exploding numbers

Post by darkfrei »

No solution?
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Screenshot_20230129_200432.jpg
Screenshot_20230129_200432.jpg (135.91 KiB) Viewed 2125 times
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Pajo
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Re: Exploding numbers

Post by Pajo »

You can open menu by clicking the "3" sign, restart the level and click on "solve" button to see the solution. What worries me, though, is that the sign is partially covered with the status bar (and probably the menu would be too). Does it happen in all orientations? Is that Android? Which version? And how to avoid that? Maybe the menu should be on the bottom.
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darkfrei
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Re: Exploding numbers

Post by darkfrei »

Pajo wrote: Sun Jan 29, 2023 8:41 pm And how to avoid that? Maybe the menu should be on the bottom.
The point 0,0 must be at point safeX, safeY:
https://love2d.org/wiki/love.window.getSafeArea

Code: Select all

-- outside of love.load
love.window.setMode(240, 320) -- QVGA, but vertical
love.window.setMode(240, 320) -- double it!
safeX, safeY, safeW, safeH = love.window.getSafeArea( )

function love.draw()
	love.graphics.translate(safeX, safeY)
	love.graphics.rectangle("line", 0, 0, safeW, safeH)
	love.graphics.line(0, 0, safeW, safeH)
	love.graphics.line(0, safeH, safeW, 0)
	love.graphics.circle ('line', safeW/2, safeH/2, safeW/2)
	love.graphics.circle ('line', safeW/2, safeH/2, safeH/2)
end
Android 13, Samsung Galaxy M12:
safe-area-07.png
safe-area-07.png (25.78 KiB) Viewed 2092 times
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safe-area-07.love
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Pajo
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Re: Exploding numbers

Post by Pajo »

Thanks! I'll look into it.
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Pajo
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Re: Exploding numbers

Post by Pajo »

I think it will resize correctly in version 0.53. Please test!

(Edit: removed link as new versions are available.)
Last edited by Pajo on Mon Feb 13, 2023 2:22 pm, edited 1 time in total.
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BrotSagtMist
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Re: Exploding numbers

Post by BrotSagtMist »

This is a great game.
Great puzzle concept, good interface.
High five for doing an IDLE check, good to see someone investing time in fine tuning.
obey
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Pajo
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Re: Exploding numbers

Post by Pajo »

Thanks!
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