Box-Head Adventures - A physics based platform game, Updated

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kalle2990
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Box-Head Adventures - A physics based platform game, Updated

Post by kalle2990 » Sat Sep 12, 2009 2:09 pm

Beta version V.2 now available

I'm working on a new platform game called Box-Head Adventures. You are a red little box shaped head running around on floating platforms, trying to avoid green enemies rolling around.
The game isn't fully done yet, and neither is the level editor, but it's quite complex already. You jump on the enemies to split them into pieces and gain score. If you've fallen over you just press space to get up again. The game saves settings and save files automaticly.

Designed to run on LÖVE 0.5.0, might be translated (or ported) into 0.6.0 after finish, depending on success and time.
Box-Head Adventures1.PNG
Enemy and a dead Box-Head
Box-Head Adventures1.PNG (89.57 KiB) Viewed 5888 times
The file is too big to be uploaded so download it here instead: http://www.box.net/shared/ihklg3f4yh

Updates/Major bug fixes
  • - Now jumping doesn't stop the x axis movement
    - Directional arrows added to help/misslead you
    - The camera moves to the spawn point with alot more accuracy
    - Randomly dying fixed, caused by the "die line" on the y axis
    - Added a new map pack with 3 challenging levels
    - Made the game save which objects that has been taken or killed
    - Made the camera stay at spot a little after killed by enemy
    - And alot other things I can't remember...
Please post your comments and suggestions
Last edited by kalle2990 on Sat Sep 19, 2009 1:53 pm, edited 2 times in total.

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kalle2990
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Re: Box-Head Adventures

Post by kalle2990 » Sun Sep 13, 2009 1:30 pm

Added .love file :ultrahappy:

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kalle2990
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Re: Box-Head Adventures - A physics based platform game

Post by kalle2990 » Tue Sep 15, 2009 2:30 pm

Nearly done now, but why won't you reply?? Is it because I'm new here :cry:

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Robin
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Re: Box-Head Adventures - A physics based platform game

Post by Robin » Tue Sep 15, 2009 3:20 pm

I like the graphics and the idea--maybe you could add a few more levels? :nyu:
Help us help you: attach a .love.

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bartbes
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Re: Box-Head Adventures - A physics based platform game

Post by bartbes » Tue Sep 15, 2009 3:32 pm

Yes, it was fun, but.. well.. I guess we're all waiting for a few levels, which don't try to make us run in the wrong direction :ehem:

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kalle2990
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Re: Box-Head Adventures - A physics based platform game

Post by kalle2990 » Tue Sep 15, 2009 3:43 pm

Well, when this version was published, my function in the level editor for switching levels didn't work (or didn't even exist :P), so i copied the first map and then removed some stuff in the map file. More leveles (+ 'where to go' arrows) will be added when it's done. :ultrahappy:
Ohh, and thanks for your comments, I really felt like no one saw this...

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Robin
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Re: Box-Head Adventures - A physics based platform game

Post by Robin » Tue Sep 15, 2009 4:52 pm

kalle2990 wrote:I really felt like no one saw this...
Last time I checked, it had 93 views. :ultrahappy:
Help us help you: attach a .love.

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Evil Telephone
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Re: Box-Head Adventures - A physics based platform game

Post by Evil Telephone » Tue Sep 15, 2009 6:17 pm

As others have mentioned, there needs to be a way to know where the exit is.

Also, why does jumping negate horizontal momentum? Very irritating.

It's a cool idea for a game, just needs some polishing.

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kalle2990
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Re: Box-Head Adventures - A physics based platform game

Post by kalle2990 » Wed Sep 16, 2009 5:55 am

As others have mentioned, there needs to be a way to know where the exit is.
Directional arrows will be added
Also, why does jumping negate horizontal momentum? Very irritating.
Apparently, body:applyImpulse(0, 0) doesn't do anything like stopping etc. But body:applyImpulse(0, -30000) stops the x angle...
Is that a bug or is it meant to be that way?

EDIT: Fixed the jumping by adding velX * 50000 as the x impulse when jumping.

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kalle2990
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Re: Box-Head Adventures - A physics based platform game

Post by kalle2990 » Thu Sep 17, 2009 2:15 pm

Will only add some lines telling the code the save which objects has been taken when saved, so you don't have to start all over again on the level, with no saved score or lifes.
After that, I'll make some maps and upload a beta testing version (again) for bug testing and feature adding. ^^

Edit: Might take a little longer due to some randomly dying issues

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