Box-Head Adventures - A physics based platform game, Updated

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Robin
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Re: Box-Head Adventures - A physics based platform game, Updated

Post by Robin » Thu Sep 24, 2009 2:41 pm

F687/s wrote:If anyone who isn't a hacker can propose a better solution, feel free, and please add it to the wiki or something for the world to enjoy. ;-)
Wasn't the standard way of dealing with this looking as updates per second? As in:

Code: Select all

speed = 3 -- units/s
x = 0
function update (dt)
    x = x + speed * dt
end
(you get the point)
Help us help you: attach a .love.

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kalle2990
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Re: Box-Head Adventures - A physics based platform game, Updated

Post by kalle2990 » Thu Sep 24, 2009 3:26 pm

But, it's using world:update(dt) :|
Can you please explain why it doesn't act the same at diffrent PC's?

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F687/s
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Re: Box-Head Adventures - A physics based platform game, Updated

Post by F687/s » Thu Sep 24, 2009 3:49 pm

Wasn't the standard way of dealing with this looking as updates per second?
*fail*

On a side note, I ran the system on my croddy 512MB P4 laptop from the last decade and on my current machine and it ran the same. So, at least for me, it's working just fine. (Maybe it's just everyone else besides you. ;-)

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rokit boy
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Re: Box-Head Adventures - A physics based platform game, Upd

Post by rokit boy » Mon Jan 23, 2012 7:32 pm

dammit blackscreen
u wot m8

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MarekkPie
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Re: Box-Head Adventures - A physics based platform game, Upd

Post by MarekkPie » Mon Jan 23, 2012 8:37 pm

This was designed for Love 0.5.0, which Love has probably changed significantly since then.

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