Adventures of Barnabus! [T.A.O.T.R.T.W.G.E.]

Show off your games, demos and other (playable) creations.
User avatar
GijsB
Party member
Posts: 380
Joined: Wed Jul 20, 2011 10:19 pm
Location: Netherlands

Re: T.A.O.T.R.T.W.G.E.

Post by GijsB » Sat Jul 21, 2012 4:56 pm

I can help you with the random terrain :D

(use the arrow keys)
Attachments
2D midpoint displacement terrain generator.love
(524 Bytes) Downloaded 95 times

User avatar
Banoticus
Citizen
Posts: 60
Joined: Wed Apr 04, 2012 4:01 pm
Location: London

Re: T.A.O.T.R.T.W.G.E.

Post by Banoticus » Sat Jul 21, 2012 5:06 pm

GijsB wrote:I can help you with the random terrain :D

(use the arrow keys)
Interesting concept but our world generation is good.

User avatar
GijsB
Party member
Posts: 380
Joined: Wed Jul 20, 2011 10:19 pm
Location: Netherlands

Re: T.A.O.T.R.T.W.G.E.

Post by GijsB » Sat Jul 21, 2012 9:28 pm

Banoticus wrote:
GijsB wrote:I can help you with the random terrain :D

(use the arrow keys)
Interesting concept but our world generation is good.
Okay :|

User avatar
Davidobot
Party member
Posts: 1155
Joined: Sat Mar 31, 2012 5:18 am
Location: Game-Dev. Land
Contact:

Re: T.A.O.T.R.T.W.G.E.

Post by Davidobot » Sun Jul 22, 2012 3:19 am

GijsB wrote:
Banoticus wrote:
GijsB wrote:I can help you with the random terrain :D

(use the arrow keys)
Interesting concept but our world generation is good.
Okay :|
Wait, thats actually some very good terrain generation. :awesome:
My library:
LovelyMoon

Check out my current project:
Raycaster

Oh hey, I have a website now!

coffee
Party member
Posts: 1206
Joined: Wed Nov 02, 2011 9:07 pm

Re: T.A.O.T.R.T.W.G.E.

Post by coffee » Sun Jul 22, 2012 6:28 am

Davidobot wrote:
GijsB wrote:
Banoticus wrote: Interesting concept but our world generation is good.
Okay :|
Wait, thats actually some very good terrain generation. :awesome:
That's awesome team coordination! :shock:
Image

User avatar
GijsB
Party member
Posts: 380
Joined: Wed Jul 20, 2011 10:19 pm
Location: Netherlands

Re: T.A.O.T.R.T.W.G.E.

Post by GijsB » Sun Jul 22, 2012 11:25 am

Davidobot wrote:
GijsB wrote:
Banoticus wrote: Interesting concept but our world generation is good.
Okay :|
Wait, thats actually some very good terrain generation. :awesome:

Haha Thanks ^^

stripwax
Prole
Posts: 39
Joined: Sun Jul 31, 2011 1:16 pm

Re: T.A.O.T.R.T.W.G.E.

Post by stripwax » Sun Jul 22, 2012 11:38 am

Similar terrain generator (if not identical) to the plasma thing I posted about earlier in this thread I think! :awesome:

User avatar
Davidobot
Party member
Posts: 1155
Joined: Sat Mar 31, 2012 5:18 am
Location: Game-Dev. Land
Contact:

Re: T.A.O.T.R.T.W.G.E.

Post by Davidobot » Sun Jul 22, 2012 4:09 pm

stripwax wrote:Similar terrain generator (if not identical) to the plasma thing I posted about earlier in this thread I think! :awesome:
Yeah! :awesome:
My library:
LovelyMoon

Check out my current project:
Raycaster

Oh hey, I have a website now!

User avatar
Banoticus
Citizen
Posts: 60
Joined: Wed Apr 04, 2012 4:01 pm
Location: London

Re: T.A.O.T.R.T.W.G.E.

Post by Banoticus » Wed Oct 17, 2012 3:29 pm

I have just added semi-working (they only spawn) NCPs.
There are three types:
-Trader
-Warrior
-Wizard ( rare )

In the future they will be a able to sell you items or maybe even battle with you.

User avatar
Davidobot
Party member
Posts: 1155
Joined: Sat Mar 31, 2012 5:18 am
Location: Game-Dev. Land
Contact:

Re: T.A.O.T.R.T.W.G.E.

Post by Davidobot » Thu Oct 18, 2012 5:31 pm

Updated Main Post.
My library:
LovelyMoon

Check out my current project:
Raycaster

Oh hey, I have a website now!

Post Reply

Who is online

Users browsing this forum: No registered users and 8 guests